| 03-13-2005, 01:44 AM | #1 |
Guest | Can you turn normal units into heroes through their stats? I don't see an option for it, without creating an entirely new unit based off a hero. If you can't, can anyone tell me where to modify the settings for how the unit is oriented? I am trying to create a hero boat, and when I use units based off heroes and change their model to the boat it looks like the boat is capsizing, with one end much further in the water than the other :/ |
| 03-13-2005, 01:49 AM | #2 | ||
Guest | Quote:
No. At least I believe you can't. Quote:
Sorry, no idea....hope someone else can help. |
| 03-13-2005, 02:06 AM | #3 |
Thats because of the Max Roll Degrees, change the Max Roll and Max Tilt degrees to 0 and it wont look like is capsizing. But no, you cant turn a unit into a hero, you have to base your hero ship off a hero. |
| 03-13-2005, 02:04 PM | #4 |
Just to make things complicated, you *could* technically make a normal unit into a hero by extracting the .slk from the .mpq, finding the unit, changing the first letter of its unit code from small-letter to capital, and importing the .slk into the map. However, hell, that's a big pain in the arse. |
| 03-13-2005, 02:24 PM | #5 |
heh, panto, you really showed the most complicated way to do the simplest. :D |
