HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Camera Z-Offset

03-13-2005, 06:49 PM#1
Hyarion
Your map has a third person camera, quite an accomplished one too... I've made a third person camera system for my own map, even including the ability to rotate it with the arrow keys, but can you help me with this:
The camera height offset doesn't stay with my unit, so my unit goes up a hill, but the camera stays close to ground level. Can you help me with this? It's really getting on my nerves...
03-22-2005, 11:33 PM#2
Mr.Safety
Well to be honest I sort of cheated in respects to this. The map is basically flat. I went to the edge of the map to figure out the minimum hieght I wanted and then the map sort of dips as it gets closer to the middle.

I'm not 100% sure since it's been some time since it's been nearly 6 months since I've used the WE, but I think you need to apply a new height level to the ground to change the camera height. So instead of just sloping the terrain you need to use the increase and decrease height tools and ramps. You should do a small test with this first because as I said, I'm not 100% sure. I do remember having that same problem and ended up tailoring my terrain to the problem.

Mr.Safety