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Unannounced Patch 1.18 changes

03-13-2005, 08:39 PM#1
Vexorian
Just some stuff I found and wanted to tell.

Lately reported : - Any ability that requires level 2 or higher is now considered universal by the game
- Bug with UnitDamageTarget ignoring the damagetype argument was fixed

Reported before
- It is finally possible to use Channel in a spellbook.
- Couldn't find any problem with passive skills inside a spellbook.
- Spell Book - Maximum Spells now works, if the spell book has more spells than the maximum spells value, the
Contents of the spellbook are randomized. (used to crash before)
- Spell book - Minimun Spells does nothing (which is obviously better than what happened before : crashing)
- Since spellbooks may have passive abilities, you can use the spellbooks to add the passive ability, if you disable the spellbook ability for that player, the unit will have the bonuses and stuff from the passive ability WITHOUT SHOWING ITS ICON.
- GetLocationZ() a new native function that allows to know the terrain height of a point.

- New texttag functions were added, but the normal behaviour of texttags has changed, now transparency has no effect unless you set their permanent flag to false ,Why do them start as permanent by default now?

Disabling permanent state, and setting life span and fade point, it is incredibly easy now to make a fading floating text like the bounty or the critical strike ones.


- Leveling Item Immolation with a trigger is awfully bugged now.
03-13-2005, 09:29 PM#2
Guest
Quote:
Originally Posted by Lord Vexorian
- GetLocationZ() a new native function that allows to know the terrain height of a point.

Oh yeah, that will be very very useful. Good there are people like you Lord Vexorian, checking all that stuff.

Salutions®
03-14-2005, 01:59 AM#3
aaero
Thanks Lord Vexorian, useful information. I especially appreciate you noting that you can now add passive abilities to a spellbook and then disable the spellbook ability to give them the ability with no icon :)

It's funny, I tried to level item immolation and thought I was doing something wrong (I've never done it before). I'd have never guessed it was because of the patch.
03-14-2005, 02:28 AM#4
Guest
Hmm... the GetLocationZ() might be VERY useful for me. It is a JASS function right?
03-14-2005, 06:43 AM#5
Anitarf
Well spotted, Vex. I shall definitely be looking at the passive-spellbook-noitem method. Let's just hope it's not a bug feature that will be removed with the next patch.

And, altrough it's probably of no use to me, I'm just curious, does the GetLocationZ() give you cliff height or terrain deformation height?
03-14-2005, 08:47 AM#6
Raptor--
Quote:
Originally Posted by Anitarf
And, altrough it's probably of no use to me, I'm just curious, does the GetLocationZ() give you cliff height or terrain deformation height?

presumably terrain height since there already is a function that returns the cliff height
03-14-2005, 09:15 PM#7
Vexorian
It gives the real Terrain height
03-14-2005, 11:38 PM#8
AnarkiNet
real terrain height from what? undeformed terrain at 0 cliff level? or is it from the default cliff level (2) of worldedit?
03-15-2005, 03:45 AM#9
masda70
GetLocationZ() detects the exact terrain height. That includes cliffs and terrain deformations ( the ones you make with the terrain tool, the ones you make with trigger and the ones that spells like clap and shockwave temporary create).
03-15-2005, 05:30 AM#10
Pheonix-IV
And i'd guess that a terrain height of 0 is water level?
03-15-2005, 07:30 AM#11
Guest
Changes in the french editor:
=> Messed up the order of everything to respect alphabetical order
=> Custom scripts finally are allowed to go over 25 characters (LOL!)
=> Variables messed up to respect alphabletical order
=> Maps made on TFT 1.00 can't be edited anymore (no big deal anyway)
03-16-2005, 10:28 AM#12
MindWorX
What i found of changes so far:
1. Random Server Splits in maps that used to work.
2. The "Item Black Arrow Bonus" ability, doesn't work as a Unit Ability anymore.
3. Something i've seen in quite a few maps is, that somehow some abilities has 0Cooldown time.
03-16-2005, 04:44 PM#13
Ant
Eeek! A native function to get the height! That renders a lot of FPS Mod useless... ack. Now I have to learn JASS to figure out how to get this done -.-.

Joy! There's a thread already asking about GetLocationZ()! No need to ask.

The no cooldown abilities I think are only from abilities the moment the trigger detects it's casted, it immediately moves the casting unit, and cancels the casting.

Oh right. I think negative multiplication fields are disabled. So you can't have critical strike doing -2x damage to heal an ally, and you can't have chain lightning having a multiplication factor of -1x so it heals one and damages another.
03-20-2005, 12:16 PM#14
masda70
Quote:
Originally Posted by Pheonix-IV
And i'd guess that a terrain height of 0 is water level?

Not exactly, height 0 is the default you height you get when you create a new blank map. If you make water levels then it's a negative height :D.
03-20-2005, 02:19 PM#15
Zandose
Does GetLocationZ() not work with doodads? Because when I tried to get the height of a doodad it says something like "Expected a name" and turns the trigger off.