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Changing Defaults

03-15-2005, 03:02 AM#1
GosuSheep
how can i make it so, people can give FULL CONTROL, or ALWAYS visible in the map, instead of when creating a game


replies are greatly appreciated
03-16-2005, 07:54 PM#2
johnfn
I have no idea what you are talking about, please restate the problem please, but I think what you want is under the force properties in the scenario menu bar.
03-16-2005, 10:38 PM#3
Strategy Master
easy peasy lemon squeezy

Use the trigger action

Game - Set Map Flag

It contains a list of some of these options and allows u to turn them off or on at a point in the game



For Full control properties and such u have to use Player - Set Alliance triggers
03-17-2005, 03:27 AM#4
GosuSheep
Quote:
Originally Posted by Strategy Master


For Full control properties and such u have to use Player - Set Alliance triggers

i cant find this trigger.. please rephrase?
03-17-2005, 07:27 AM#5
Strategy Master
sorry "trigger action" lol not trigger

Player - Set Alliance

Player - Set Alliance aspect

Something like that.
03-20-2005, 07:03 PM#6
GosuSheep
Quote:
Originally Posted by Strategy Master
sorry "trigger action" lol not trigger

Player - Set Alliance

Player - Set Alliance aspect

Something like that.


i dont think thats it dude...

i want it to be... if u share control with someone, it shares full control...

but i dont want to do it with triggers, because it slows the game down.

ShareControl
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (For each (Integer B) from 1 to 12, do (If (((Player((Integer A))) is giving (Player((Integer B))) Shared units) Equal to True) then do (Player - Make (Player((Integer A))) treat (Player((Integer B))) as an Ally with shared vision and full shared units) else



every "Every X seconds of game time" triggers i have, slow down my game. and because its an action game, thats bad.

i want to change the defaults to "able to share full contorl" like u can change when u create the game in warcraft3
03-21-2005, 05:01 PM#7
Strategy Master
Well u have to use triggers as from what i know once game started u can't do it any other way.

Thats pretty much the only way i can see.

And why does that trigger run every 2 seconds.

surely u can just use event
Player - Player 1 (Red) changes alliance settings

and then check who he allied with and set full shared control on towards that player using trigger

Player - For (Triggering player), turn Full shared units On toward Player 2 (Blue)

etc