| 03-15-2005, 03:02 AM | #1 |
how can i make it so, people can give FULL CONTROL, or ALWAYS visible in the map, instead of when creating a game replies are greatly appreciated |
| 03-16-2005, 07:54 PM | #2 |
I have no idea what you are talking about, please restate the problem please, but I think what you want is under the force properties in the scenario menu bar. |
| 03-16-2005, 10:38 PM | #3 |
easy peasy lemon squeezy Use the trigger action Game - Set Map Flag It contains a list of some of these options and allows u to turn them off or on at a point in the game For Full control properties and such u have to use Player - Set Alliance triggers |
| 03-17-2005, 03:27 AM | #4 | |
Quote:
i cant find this trigger.. please rephrase? |
| 03-17-2005, 07:27 AM | #5 |
sorry "trigger action" lol not trigger Player - Set Alliance Player - Set Alliance aspect Something like that. |
| 03-20-2005, 07:03 PM | #6 | |
Quote:
i dont think thats it dude... i want it to be... if u share control with someone, it shares full control... but i dont want to do it with triggers, because it slows the game down. ShareControl Events Time - Every 2.00 seconds of game time Conditions Actions For each (Integer A) from 1 to 12, do (For each (Integer B) from 1 to 12, do (If (((Player((Integer A))) is giving (Player((Integer B))) Shared units) Equal to True) then do (Player - Make (Player((Integer A))) treat (Player((Integer B))) as an Ally with shared vision and full shared units) else every "Every X seconds of game time" triggers i have, slow down my game. and because its an action game, thats bad. i want to change the defaults to "able to share full contorl" like u can change when u create the game in warcraft3 |
| 03-21-2005, 05:01 PM | #7 |
Well u have to use triggers as from what i know once game started u can't do it any other way. Thats pretty much the only way i can see. And why does that trigger run every 2 seconds. surely u can just use event Player - Player 1 (Red) changes alliance settings and then check who he allied with and set full shared control on towards that player using trigger Player - For (Triggering player), turn Full shared units On toward Player 2 (Blue) etc |
