| 03-15-2005, 09:20 AM | #1 |
A new job position for a Level Designer was announced by Swingin Ape Studios, who is leading the development of Starcraft: Ghost with supervision of Blizzard's Rob Pardo. The job position highlights Multiplayer level design a plus. Seeing as all Blizzard games have multiplayer features, it is no surprise that Blizzard could be considering multiplayer in Starcraft: Ghost for console gamers. http://www.blizzplanet.com/modules.php?act=News&id=52 Something relevant I wanted to share to Modders, is that they added at the end of the application the following: Applicant must provide a resume and samples of single player levels created for shipped products or created for the mod community. I know this community has many good modders and 3D artists. If you are near Irvine, California -- I think you should give it a shot and apply. Good luck! |
| 03-15-2005, 11:40 AM | #2 |
Though it is a nice note, you have to consider that RTS mapping is entirely different then FPS/3rd person. So those who have experience in mapping in FPS should apply, but those waving with WC3:TFT maps as their lvl designs, well.....I doubt its what they meant (besides, that application job was already filled for Blizzard) |
| 03-15-2005, 07:10 PM | #3 | ||
Quote:
Quote:
If you refer to the 3D Level Designer position at the front page of Blizzard.com: http://www.blizzard.com/jobopp/3D-level-designer.shtml That is a different position for Blizzard Irvine building. And the Jobs Page has not been updated since March 4. Swingin' Ape Studios is seeking a Level Designer for their own team, so both positions are independent. Blizzard can't hire personnel for Swingin' Ape Studios. I don't want to blow smoke with both answers, so I will get back to you. I will try to forward both of your questions/statements. If I get an answer from them, I will reply. UPDATE: I sent the email to Swingin' Ape Studios. Hopefully I can give you a direct answer from them whether they accept CD ROM reels of Warcraft 3 Mods for the Level Design job opening. |
