| 03-16-2005, 12:31 PM | #1 |
1) Missile Auto Target nearest visible hero within range and sight when fire. (DOta hero, i think tinker has it) 2) Blink Attack, hero will do a fast dash attack to the target. ( try to edit from blink, but doesnot seems to have the option i can do it) 3) Multishot, make a heros able to throw his normal damage to a few enemies at 1 time, and number of targets increase when abilitiy's level increase. (Xhero Siege's Dryads and Dota's Siren) 4) Range increase, Visibility increase as an ability. (only one i found are upgrades, cant convert it into abilities) 5) Jump and Thunderclap ( jump from a distance and hit target, doing a thunderclap type of attack and stun nearby) thanks for any info. |
| 03-16-2005, 05:51 PM | #2 |
1, 2 and 5 would require triggers. 3 would be done with the barrage ability, 4 with the ability ultravision (it appears to increase sight range day and night, it's just that war3 heroes already have their sight range set to maximum (1800) by day) |
| 03-16-2005, 06:27 PM | #3 |
thanks for the info. for 4) anyway i can use the ability to increase attack range? |
| 03-16-2005, 06:47 PM | #4 |
I dont think so. That would require use with conjunction of another ability, but looking through the abilities i can't seem to find an appropiate ability to use to do a attack range increase. I may have just missed it but... if thats the case there is no way to increase attack range temporarily through an ability. |
| 03-16-2005, 06:50 PM | #5 | |
Quote:
I don't know of a way to increase attack range of one unit, even with triggers. If you want to use a different unit for each level of the ability with increasing attack range, that would work. |
| 03-16-2005, 07:10 PM | #6 |
Yes Astronaut is right. U could trigger on cast of ability replace unit with new one that has increased range. After certain amount of time it will be replaced with original unit |
| 03-17-2005, 11:30 AM | #7 |
the ability i want can also be passive, the only 2 closest that i found are NE and Humans upgrades, anyway i can make them into abilities? For 1) anyone can show me an eg on how to do a trigger to get it working? sorry i have not use trigger for abilities before so need to have an eg to start somewhere. Thx all |
| 03-17-2005, 05:18 PM | #8 |
I haven't played dota in awhile, but it may be possible to do 1) with the phoenix fire ability. Just make it so it only shoots heroes. |
| 03-17-2005, 09:44 PM | #9 |
Phoenix fire does operate only in sight range, but it chooses a random target, not the nearest one. The tinker's ability from dota attacks the nearest hero, even if he's out of sight, I think. There's no way I found to temporarily increase attack range, and believe me, I tried. You can do it with upgrades, but that's permanent, they cannot be unlearned. Example 1) isn't so simple to trigger, I think, it's not what I would call extremely complicated, but still, I wouldn't use it to explain triggered abilites to someone for the first time. |
| 03-19-2005, 11:19 PM | #10 |
is there trigger conditions to check whether a unit is in the LOS of another unit? if so you could trigger an ability like that to target the nearest unit. |
| 03-20-2005, 04:21 AM | #11 |
[quote=Anitarf]Phoenix fire does operate only in sight range, but it chooses a random target, not the nearest one. The tinker's ability from dota attacks the nearest hero, even if he's out of sight, I think.QUOTE] It only attacks heroes that are nearest in SIGHT. Just wanted you to be clear. |
| 03-20-2005, 04:55 AM | #12 | |
Quote:
The Tinker's missle ability works on the nearest visible enemy hero only. Just wanted to point that out. If #4 is for heroes, then try this: (Your ability name) Events Unit - A Unit Learns a skill Conditions (Learned Hero Skill) Equal to (Your dummy ability) Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Level of (Your dummy ability) for (Triggering unit)) Equal to 1 Then - Actions Player - Set the current research level of (Your Upgrade) to 1 for (Triggering player) Else - Actions Do nothing This is what I did. I use If/Then/Else multiple functions just because it makes it easier on me, even if there is only one condition/action. |
