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Need help with some abilities (newbie)

03-16-2005, 12:31 PM#1
Nico
1) Missile Auto Target nearest visible hero within range and sight when fire. (DOta hero, i think tinker has it)

2) Blink Attack, hero will do a fast dash attack to the target. ( try to edit from blink, but doesnot seems to have the option i can do it)

3) Multishot, make a heros able to throw his normal damage to a few enemies at 1 time, and number of targets increase when abilitiy's level increase. (Xhero Siege's Dryads and Dota's Siren)

4) Range increase, Visibility increase as an ability. (only one i found are upgrades, cant convert it into abilities)

5) Jump and Thunderclap ( jump from a distance and hit target, doing a thunderclap type of attack and stun nearby)

thanks for any info.
03-16-2005, 05:51 PM#2
Anitarf
1, 2 and 5 would require triggers. 3 would be done with the barrage ability, 4 with the ability ultravision (it appears to increase sight range day and night, it's just that war3 heroes already have their sight range set to maximum (1800) by day)
03-16-2005, 06:27 PM#3
Nico
thanks for the info.

for 4) anyway i can use the ability to increase attack range?
03-16-2005, 06:47 PM#4
Strategy Master
I dont think so. That would require use with conjunction of another ability, but looking through the abilities i can't seem to find an appropiate ability to use to do a attack range increase. I may have just missed it but...

if thats the case there is no way to increase attack range temporarily through an ability.
03-16-2005, 06:50 PM#5
astronaut890
Quote:
thanks for the info.

for 4) anyway i can use the ability to increase attack range?

I don't know of a way to increase attack range of one unit, even with triggers. If you want to use a different unit for each level of the ability with increasing attack range, that would work.
03-16-2005, 07:10 PM#6
Strategy Master
Yes Astronaut is right. U could trigger on cast of ability replace unit with new one that has increased range. After certain amount of time it will be replaced with original unit
03-17-2005, 11:30 AM#7
Nico
the ability i want can also be passive, the only 2 closest that i found are NE and Humans upgrades, anyway i can make them into abilities?
For 1) anyone can show me an eg on how to do a trigger to get it working? sorry i have not use trigger for abilities before so need to have an eg to start somewhere.

Thx all
03-17-2005, 05:18 PM#8
Elven Ronin
I haven't played dota in awhile, but it may be possible to do 1) with the phoenix fire ability. Just make it so it only shoots heroes.
03-17-2005, 09:44 PM#9
Anitarf
Phoenix fire does operate only in sight range, but it chooses a random target, not the nearest one. The tinker's ability from dota attacks the nearest hero, even if he's out of sight, I think.

There's no way I found to temporarily increase attack range, and believe me, I tried. You can do it with upgrades, but that's permanent, they cannot be unlearned.

Example 1) isn't so simple to trigger, I think, it's not what I would call extremely complicated, but still, I wouldn't use it to explain triggered abilites to someone for the first time.
03-19-2005, 11:19 PM#10
AnarkiNet
is there trigger conditions to check whether a unit is in the LOS of another unit? if so you could trigger an ability like that to target the nearest unit.
03-20-2005, 04:21 AM#11
Ignitedstar
[quote=Anitarf]Phoenix fire does operate only in sight range, but it chooses a random target, not the nearest one. The tinker's ability from dota attacks the nearest hero, even if he's out of sight, I think.QUOTE]

It only attacks heroes that are nearest in SIGHT. Just wanted you to be clear.
03-20-2005, 04:55 AM#12
Ignitedstar
Quote:
Originally Posted by Anitarf
Phoenix fire does operate only in sight range, but it chooses a random target, not the nearest one. The tinker's ability from dota attacks the nearest hero, even if he's out of sight, I think.

The Tinker's missle ability works on the nearest visible enemy hero only. Just wanted to point that out.

If #4 is for heroes, then try this:

(Your ability name)
Events
Unit - A Unit Learns a skill
Conditions
(Learned Hero Skill) Equal to (Your dummy ability)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Your dummy ability) for (Triggering unit)) Equal to 1
Then - Actions
Player - Set the current research level of (Your Upgrade) to 1 for (Triggering player)
Else - Actions
Do nothing

This is what I did. I use If/Then/Else multiple functions just because it makes it easier on me, even if there is only one condition/action.