| 03-16-2005, 01:52 PM | #1 |
I wasn't sure were to put this so I thought I'd put it here. How do I make a custom sound set? |
| 03-16-2005, 04:36 PM | #2 |
What do you mean by custom sound set? Do you mean how do you add custom sounds to your map? Or maybe how do you set up a custom music playlist? I've got a custom drum sound set on my Roland keyboard but I don't think that's what you mean :p |
| 03-16-2005, 07:19 PM | #3 |
I'm talking about a custom sound set that is assigned to a unit. |
| 03-16-2005, 08:27 PM | #4 | |
Quote:
You can if you edit the files: War3.mpq War3x.mpq War3Patch.mpq and War3xlocal.mpq but... ...Blizzard is against that and, I think it makes your game unplayable on b.net anyone, correct me if I am wrong! ;) |
| 03-16-2005, 09:11 PM | #5 |
U cannot create your own custom sound sets. You have to do it more manually i'm afraid replacing each individual sound only. Best replace sounds of a unit not required in game e.g. one of the campaign hero sounds. Go to the sound editor. U should be able to find the unit sounds and evventually folders for all the units. Inside are a collection of sounds. Right click a sound u want to replace {click play to hear it in sound edit} and select Replace Internal Sound. Choose a sound u have stored somewhere and it replaces sound. Now click save. Start up game and the new sound will be used instead of old one. e.g. Lets say u will use the jaina sound set as your custom sound set. You replace all sounds of jaina with steps above then on unit that u want to use this sound and changes its Sound - Unit Sound set property to Jaina. |
| 03-16-2005, 09:14 PM | #6 |
Guest | Hmm, good question. I think you might be able to do that with triggers by making some sound arrays and having another trigger play a sound whenever a unit is told to do something. something like this: Code:
-events: --unit: a unit is issued an order targetting an object -conditions: --(unit type of(triggering unit)) equal to (UNIT GOES HERE) -actions: --sound: play SOUND ARRAY[(random interger number between # and #)] at #% volume, atached to (triggering unit) Hope that works =D Oh, and you have to set up the sound array, but I'm hoping you know how to do that... If ya don't though, ask someone else, lol |
| 03-17-2005, 03:05 PM | #7 |
Thanks for all your help guys |
