| 03-16-2005, 09:33 PM | #1 |
Hey all, I hope I am in the right forum, if I am not, I am sorry :P I was wondering something, I am making this trigger base ability, I am using WindWAlk, as its the only base skill that I can use for my new skill. But there is one nefty problem, this may sound very stupid, but I do not want my hero to go invisible when he use the skill. Is there anything I can do about it? Is there any way I can remove the invisibilty from WindWalk? |
| 03-16-2005, 09:35 PM | #2 |
I have had this problem too, and I don't think there is a way to make it so the unit will not disappear. It has something to do with the "string" attatched to the ability. Explain, more on what the ability does, and I'll be able to help you. ![]() |
| 03-16-2005, 09:44 PM | #3 | |
Quote:
Oki. The skill is (in general) a bit like The "BackStab" damage Wind Walk do when you hit someone and they take extra damage from the first hit when the Blademaster hits him in WindWalk mode. But the hero has to be visible, or it will be too much powerful. |
| 03-16-2005, 09:44 PM | #4 |
i not sure thats possible. Your gonna have to use sort sort of other method to simulate the speed bonus. hmmm. Modify the neutral hostile ability frenzy and it will provide the speed bonus but without the invisiblity. But you wont have the attack bonus on next strike. So likely trigging gonna be needed to create that. So on attack remove the the frenzy buff from unit and make unit deal extra damage to unit it hit. |
| 03-16-2005, 09:45 PM | #5 | |
Quote:
Ok, maybe that will work, but I need the abilty to cancel when the hero hits for the first time, is there anyway i can do that? |
| 03-16-2005, 09:48 PM | #6 |
no u don't. You just remove the buff. Cause frenzy adds a buff to unit. Once buff removed the speed bonus is lost technically cancelling the ability. The buff is called Frenzy |
| 03-16-2005, 09:49 PM | #7 | |
Quote:
Ok, I'll try that right away... And thanks for the quick help, I nreally appreciate it i |
| 03-16-2005, 10:12 PM | #8 |
It worked, thanks guys :) |
| 03-17-2005, 10:56 AM | #9 |
Or you could just set the wind walk fadeout time to longer than it's duration. Make sure it's quite a lot longer though. |
| 03-17-2005, 06:37 PM | #10 | |
Guest | Quote:
Yeah, you can do that. I have used it for an ability I have made, although its not in use at the moment, just made t for fun. If you ask me thats a lot better than using Frenzy. |
