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Custom Skill Question, WindWalk

03-16-2005, 09:33 PM#1
VileVII
Hey all, I hope I am in the right forum, if I am not, I am sorry :P

I was wondering something, I am making this trigger base ability, I am using WindWAlk, as its the only base skill that I can use for my new skill.

But there is one nefty problem, this may sound very stupid, but I do not want my hero to go invisible when he use the skill.

Is there anything I can do about it? Is there any way I can remove the invisibilty from WindWalk?
03-16-2005, 09:35 PM#2
Azhag
I have had this problem too, and I don't think there is a way to make it so the unit will not disappear. It has something to do with the "string" attatched to the ability. Explain, more on what the ability does, and I'll be able to help you.
03-16-2005, 09:44 PM#3
VileVII
Quote:
Originally Posted by Azhag
I have had this problem too, and I don't think there is a way to make it so the unit will not disappear. It has something to do with the "string" attatched to the ability. Explain, more on what the ability does, and I'll be able to help you.


Oki.

The skill is (in general) a bit like The "BackStab" damage Wind Walk do when you hit someone and they take extra damage from the first hit when the Blademaster hits him in WindWalk mode.

But the hero has to be visible, or it will be too much powerful.
03-16-2005, 09:44 PM#4
Strategy Master
i not sure thats possible. Your gonna have to use sort sort of other method to simulate the speed bonus.


hmmm. Modify the neutral hostile ability frenzy and it will provide the speed bonus but without the invisiblity. But you wont have the attack bonus on next strike. So likely trigging gonna be needed to create that. So on attack remove the the frenzy buff from unit and make unit deal extra damage to unit it hit.
03-16-2005, 09:45 PM#5
VileVII
Quote:
Originally Posted by Strategy Master
i not sure thats possible. Your gonna have to use sort sort of other method to simulate the speed bonus.


hmmm. Modify the neutral hostile ability frenzy and it will provide the speed bonus but without the invisiblity. But you wont have the attack bonus on next strike. So likely trigging gonna be needed to create that. So on attack remove the the frenzy buff from unit and make unit deal extra damage to unit it hit.


Ok, maybe that will work, but I need the abilty to cancel when the hero hits for the first time, is there anyway i can do that?
03-16-2005, 09:48 PM#6
Strategy Master
no u don't.

You just remove the buff.

Cause frenzy adds a buff to unit. Once buff removed the speed bonus is lost technically cancelling the ability.

The buff is called Frenzy
03-16-2005, 09:49 PM#7
VileVII
Quote:
Originally Posted by Strategy Master
no u don't.

You just remove the buff.

Cause frenzy adds a buff to unit. Once buff removed the speed bonus is lost technically cancelling the ability.

The buff is called Frenzy


Ok, I'll try that right away...


And thanks for the quick help, I nreally appreciate it i
03-16-2005, 10:12 PM#8
VileVII
It worked, thanks guys :)
03-17-2005, 10:56 AM#9
Hyarion
Or you could just set the wind walk fadeout time to longer than it's duration. Make sure it's quite a lot longer though.
03-17-2005, 06:37 PM#10
Guest
Quote:
Originally Posted by Hyarion
Or you could just set the wind walk fadeout time to longer than it's duration. Make sure it's quite a lot longer though.
Dang! Someone got before me Yeah, you can do that. I have used it for an ability I have made, although its not in use at the moment, just made t for fun. If you ask me thats a lot better than using Frenzy.