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Goblin Scope Working For Day?

03-17-2005, 01:27 AM#1
PCPharaoh
How can I make Goblin Scope make vision increase for day as well as night? Better yet, how does Goblin Scope know what range to set vision to normally?
03-17-2005, 04:56 AM#2
Guest
Look in the unit property action triggers, pretty sure you would be able to modify a units vision there. Look what ability the goblin scope item has, you might be able to set that ability to work for day too.
03-22-2005, 11:33 PM#3
PCPharaoh
Sorry to be a bit of a necromancer of my own thread, but I forgot about it. :) Anyway, I looked in WE actions triggers, no luck. I looked at ability/item/buff for scope... no luck. I was going to do visibility modifiers, but I realized that would see over cliffs ^_^ I also had a pathedic attempt at using a ghost unit. Made the unit, had no idea how to trig it. Could anyone be more specific on this? i.e. write the trigger:) or explain another way to do this?
03-23-2005, 10:15 AM#4
Anitarf
Instead of the goblin scope's ultravision ability, use the "item sight range bonus" ability.
03-24-2005, 01:25 AM#5
PCPharaoh
Is that going to set a units range to something? Or Add to it?

What I'm hoping to have happen is:
Normally stats are
Sniper - Day: 1600 Night: 1100
Archer - Day: 1100 Night: 1600
But if they equip the scope, night and day for both chars is 1600.
03-24-2005, 07:36 AM#6
Azhag
It will add it to the unit.
03-24-2005, 08:06 AM#7
Anitarf
It will add, however, 1800 sight range is the maximum, so if you add more it will just be set to 1800, so, if you had a unit with 1800/1200 sight range, and added 600, it would be now 1800/1800. That's as close you can get, unless you were to make two versions of the units.
03-24-2005, 03:07 PM#8
PCPharaoh
Oh very awesome anitarf! Thank you sooo much!

One quickie question: Is there a way to change that max, like in gameplay constants?
03-24-2005, 11:47 PM#9
Anitarf
Quote:
Originally Posted by PCPharaoh
Oh very awesome anitarf! Thank you sooo much!

One quickie question: Is there a way to change that max, like in gameplay constants?
Just checked, didn't find it. I suppose it's hardcoded because calculating fog of war for many units can probably require quite some system resources and blizzard capped it to avoid people setting it too high.