| 03-17-2005, 01:27 AM | #1 |
How can I make Goblin Scope make vision increase for day as well as night? Better yet, how does Goblin Scope know what range to set vision to normally? |
| 03-17-2005, 04:56 AM | #2 |
Guest | Look in the unit property action triggers, pretty sure you would be able to modify a units vision there. Look what ability the goblin scope item has, you might be able to set that ability to work for day too. |
| 03-22-2005, 11:33 PM | #3 |
Sorry to be a bit of a necromancer of my own thread, but I forgot about it. :) Anyway, I looked in WE actions triggers, no luck. I looked at ability/item/buff for scope... no luck. I was going to do visibility modifiers, but I realized that would see over cliffs ^_^ I also had a pathedic attempt at using a ghost unit. Made the unit, had no idea how to trig it. Could anyone be more specific on this? i.e. write the trigger:) or explain another way to do this? |
| 03-23-2005, 10:15 AM | #4 |
Instead of the goblin scope's ultravision ability, use the "item sight range bonus" ability. |
| 03-24-2005, 01:25 AM | #5 |
Is that going to set a units range to something? Or Add to it? What I'm hoping to have happen is: Normally stats are Sniper - Day: 1600 Night: 1100 Archer - Day: 1100 Night: 1600 But if they equip the scope, night and day for both chars is 1600. |
| 03-24-2005, 07:36 AM | #6 |
It will add it to the unit. |
| 03-24-2005, 08:06 AM | #7 |
It will add, however, 1800 sight range is the maximum, so if you add more it will just be set to 1800, so, if you had a unit with 1800/1200 sight range, and added 600, it would be now 1800/1800. That's as close you can get, unless you were to make two versions of the units. |
| 03-24-2005, 03:07 PM | #8 |
Oh very awesome anitarf! Thank you sooo much! One quickie question: Is there a way to change that max, like in gameplay constants? |
| 03-24-2005, 11:47 PM | #9 | |
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