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Locusts -> Intercepters

03-17-2005, 10:58 PM#1
Backlit Avenger
So I'ev seen what I assume to be the locust swarm spell uned to create intercepters in Galactic Conquest and bombers for the aircraft carrier in Genesis of Empires. I'm trying to use it to create a squadron of anti air intercepters to be launched from a zeppelin, but when i alter any of the stats of the Locust unit the resulting intercepters stay in a single place, flying directly under the zeppelin, and they dont attack either.

So I'm curious, does anyone know how turn the locust swarm spell into a spell that launches a number of intercepters?
03-18-2005, 12:12 AM#2
sc_freek
o_O It should work if you just modified the Locust unit...
Did you remove the 'Locust' ability from it?
03-18-2005, 12:15 AM#3
Metal_Sonic64
Well, this has happened to me before, I think it has something to do with the spawn values and the time that they spawn, but I'm not completely sure about it... Give us your values and we'll see what we can make of it :)
03-18-2005, 02:36 AM#4
Backlit Avenger
I found out what it was. You can't set the damage return threshold, whatever that is, to 0. You can set the damage return factor however. Thanks.
03-18-2005, 06:03 AM#5
Anitarf
The damage return treshold means after how much damage dealt do the fighters return. When you set it to 0, they would return the moment they were released, before doing any damage.
03-18-2005, 09:48 PM#6
Fragmentation
maybe you can create a trigger where if a unit goes near a locust unit or whatever unit your editing it into, then a missile or whatever comes out of the interceptor and attacks the unit near it