| 03-18-2005, 12:10 AM | #1 |
Hi I have a basic cinematic trigger Here is an example of my trigger Cinematic - Clear the screen of text messages for (All players) Cinematic - Turn cinematic mode On for Cinematic_Players Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency Player Group - Pick every player in Cinematic_Players and do (Camera - Apply Sword Cam <gen> for (Picked player) over 0.00 seconds) Special Effect - Create a special effect at (Center of Ownage 1 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl Special Effect - Create a special effect at (Center of Ownage 7 <gen>) using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl So during the cinema basically I have the camera set on two units casting roar, I also have another unit on the side casting resurrection. These ability sounds sound much louder when cinematic mode is off etc. but when I start the cinematic the sounds of the ability is so drowned out, while everything else like playing a sound from a sound trigger sounds the same. anyway to have the abilities sound the same as if cinematic isn't running? |
| 03-18-2005, 12:15 AM | #2 |
well i don't know, you didn't gives us a full code, but it seems that you are just simulating spells? by creating effects? i dunno, but effects do not create sounds, if i am competly wrong, it may just be that your general music and voices are too loud, or that blizzard muted abilities during the cinematic try using a trigger to play the 'roa' sound and see if you can hear it... |
| 03-18-2005, 06:07 AM | #3 |
One possibility is that the cinematic cameras you apply are too far away. Try puting them closer, and giving them a wider field of view, or just try using the default camera, and see if that changes your problem. |
| 03-18-2005, 01:00 PM | #4 |
One of the aspects of cinematic mode is that normal sounds are muffled. You can take apart the Cinematic Mode action in the jass source to see if you can call a mode where it's not muffled. |
| 03-18-2005, 01:11 PM | #5 | |
Quote:
|
| 03-18-2005, 09:43 PM | #6 |
Panto is right Anitarf, I thought it was that at first too but it wasn't and like darkhorde said, I tried out actually adding play sound triggers and that was the charm Thanks again all |
