| 03-19-2005, 03:21 AM | #1 |
How would I make a structure appear 330 measurement units above the ground? It works when its a unit, but why won't it work as a building? Can anyone solve this problem for me? I don't want to make it into a unit because then it can't train units and only sell...... Is there a way to do this w/o triggers? |
| 03-19-2005, 02:58 PM | #2 | |
Guest | Quote:
Edit the "Movment- Height = XXXX" And to get rid of the "floor" under it: Art - Ground Texture = None ~piece |
| 03-19-2005, 07:05 PM | #3 |
That doesn't work when the unit is a structure |
| 03-19-2005, 08:54 PM | #4 |
Guest | "Hey, I tested this myself, with a building based off of Castle. Infact it was castle. ANd even in WE it was off the ground. It works 100% with mine. Do you have WE FT? or RoC?" I'll make a "mini-map" and show you, then you can open it and see alright? I'll edit in an attachment when im done. EDIT: Oh it doesn't work..It looks Like I was wrong, I'll experiment with it some more... |
| 03-19-2005, 09:05 PM | #5 |
I believe you need to classify the unit's movement as "flyer", I'm having the same problem right now... |
| 03-19-2005, 09:10 PM | #6 | |
Guest | Quote:
Fly Hover Float I've tyed all =\ |
| 03-19-2005, 09:15 PM | #7 |
When in doubt, remove classification of building, leave movement speed at zero, and you should be able to make it work, I do this all the time to rotate buildings, but I'm not sure if it will work properly.... |
| 03-19-2005, 09:20 PM | #8 | |
Guest | Quote:
Lol nope that doesn't work either... |
| 03-19-2005, 10:06 PM | #9 |
Well apparently when the unit is not a structure, it's "Units trained" option doesn't display in world editor, but it can still train in game, though it doesn't show the progress of the unit being trained... |
