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Incredible reduction in load time a la Dota

03-19-2005, 11:48 PM#1
leonine
How exactly did Tru.Rus reduce the load time of Dota 6.01 by so much? The most I've witnessed by 3rd party editors is maybe a minute, but he managed to shave off like 8 minutes. Can anyone tell me how he did this? I don't know anything about optimization and it would really help my 5+ minute load time out.

thanks
03-20-2005, 02:40 AM#2
AnarkiNet
reorganizing stuff like the map string table and other things, is what ive heard.
03-20-2005, 03:11 AM#3
leonine
And how would someone go about doing this most likely complicated process?
03-20-2005, 03:56 AM#4
AnarkiNet
hmm, i think vexorian? has made a map optimizer which does this in addition to ther stuf...umm im not sure if you can edit a string table like in notepad. if you could, im still not sure how you would figure out which ones to put first.
most of the map locking programs tend to speed up the map by either organzing and reducing stuff like this or removing it outright.
03-20-2005, 04:10 AM#5
Ant
I think he exported and re-imported all the objects and triggers and copied over the terrain completely.

Worldedit saves maps by the changelog, so by re-doing everything you wouldn't have to go through a few hundred changelogs and just load the map itself.
03-20-2005, 07:26 AM#6
EdwardSwolenToe
it was a program created, which is on this site that does something to the strings in the wts or something.