| 03-21-2005, 07:20 PM | #2 |
Guest | Wow I'd give ya rep if I could but: "You must spread some rep before giving it to johnfn again" So until I can give ya rep I'll post :D Ok wow this helps A LOT instead of having to do time elapsed...create unit...at region... it cuts it down A LOT ;) and please do update it if you have time (and if you don't mind get into the variables ^_^ ) But you don't have to. Anyways.. Thx for the tutorial johnfn~ ~Piece |
| 07-07-2005, 02:09 PM | #3 |
Well explained, and yes a lot of time saved, not only that but File size would definately be saved too, and less leaks! |
| 12-30-2005, 05:58 AM | #4 |
Nice tutorial serves its purpose an well explained, as MeTaCo said is saves file size and will reduce leaks gj. |
| 12-30-2005, 10:40 AM | #5 |
good for beginners. i'd reccomend editing it with the new trigger tags though :) |
| 01-15-2006, 09:05 PM | #6 |
Done! It looks a lot better now :) |
| 01-16-2006, 03:41 AM | #7 |
Good job. It's nice to see something that will save time and space. :) |
| 02-02-2006, 05:42 PM | #8 |
Why do you do stuff at Elapsed Game Time is 0.10 seconds, thats not efficent triggering. Using Map Initlization may increase your loading time by a quater second, but its worth it over the lag your going to get for doing starting triggers at 0.10. |
| 02-02-2006, 06:09 PM | #9 |
It would also be more efficient to destroy single time running triggers afterwards. |
| 02-03-2006, 01:23 AM | #10 | ||
Quote:
Yeah, me using 0.10 stems from me doing EVERYTHING in init (that includes initializing multiboards) Also, certain triggers have a tendency to screw up Map Init, so I just lean on the safe side. Also, I haven't noticed any lagging yet (although if I ever do, I'll certainly take your advice )Quote:
That's a good idea, I'll put that in there. |
| 08-16-2006, 07:54 AM | #11 |
Not only good for someone who wants to make a TD but great for a firm lesson in arrays. |
| 09-02-2006, 08:06 AM | #12 | |
Quote:
Yes it would be nice if you did so Jonfn Im not so good in mapmaking atleast not triggering =/ But it would be nice to get my started TD finished i only have the Levels left but..I cant get it to work. anyway Good Tutorial. ![]() |
| 01-22-2007, 04:25 PM | #13 |
efficient not effecient |
| 12-06-2008, 06:59 PM | #14 |
wow looks good |
| 07-20-2009, 05:20 PM | #15 |
I guess I'm the only one who feels this way, but this was very difficult for me to follow. Alone, it didn't offer any help - I had to learn about arrays elsewhere to even understand this. And still this seems incomplete to me. I'm not new to map-making, but this goes right over my head (well, kinda hits my forehead and slides past). You should either put more elaborate descriptions of each step or warn the reader that they need to be familiar with arrays at the beginning (then again, it seems to me that if I were familiar with them, I wouldn't need this tutorial). |
