| 03-20-2005, 04:54 AM | #1 |
Guest | Is there a way to make something like a fountain of health for mechanical units WITHOUT just having a trigger just set all nearby mechanical units to 100% health? In my map, I'm looking to have a fountain of health that replenishes mana, health, and repairs mechanical units. I've got the first two working, but how do I make it repair as well? |
| 03-20-2005, 05:05 AM | #2 | |
Quote:
I'm betting that fountains of life operate by using an aura that returns health. You'd go into the abilities tab of the object editor and find that ability, and then youd check the flag for mechanical for which kids of units it works on. |
| 03-20-2005, 05:43 AM | #3 |
Guest | Thank you very much! That did exactly what I wanted it to. Sorry, I used to make maps with staredit, and as such, I'm more familiar with the triggers than I am with these new worldedit features. :) |
| 03-20-2005, 05:53 AM | #4 |
heh, fountain of engineering... cant wait to see your map it sounds like it will be pretty interesting :P you going to have "fountain of undead(or death)" and "fountain of ancients" too? :) |
| 03-20-2005, 05:56 AM | #5 |
Guest | Heh, sorry, it's not actually going to be called that. I'm just making another (yes, another) Smash TV map. I really enjoyed the StarCraft versions, and now I'm making my own for WarCraft 3, since seemingly no decent versions exist. At least, I can't find one. |
