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Trying to be somewhat original.

03-22-2005, 12:50 AM#1
Guest
Well, I'm brand new to Wc3 mapping and I've spent the last four days just playing around with the WE trying to learn how it all works.

And in between I've tried to come up with ideas for a map that won't be the same old stuff, not just another newbie rip-off. ^_^

So now I think that I have a pretty original idea, at least I couldn't find a map like this with some quick searching, and I would like to hear what you people think.

Remember that everything is still very basic.

You are an assassin. You and everyone else has 1 HP, you kill in one hit and get killed in one hit. You will spend most of your time trying to sneak up on enemies and backstabbing them, and being very carefull you aren't spotted. It will probably be a ORPG, at least later on. The first version will just be a normal, tiny RPG with a few quests. Later on items like traps and throwing knives will be added for more diversity.

I hope I'm not the only one who enjoys these type ofstrategic RPGs.

Is this, in any way, original? Or has this been done thousands of times before without me knowing?

Please ask questions since my description of the map is kinda crappy, I'm not very good at explaining stuff. o_O
03-22-2005, 01:21 AM#2
Guest
Lol, sounds cool I was planning to do a "Kill the celebrity" map :▬ but I never did make it...Anyways, cool! I'd love to see this map. And if you need anyone to help you Wc3C is here :D
Also you should give the assassin some abilities like:
Blink
Windwalk
Shadow Strike
Charm, ect.

~Piece
03-22-2005, 08:51 AM#3
divine_peon
nice idea. go for it! :D
03-22-2005, 08:30 PM#4
Guest
I like the sound of it ^_^ , i played 1 map similar to that once a long time ago in RoC.. just remember to make missiles not homing, otherwise you are pretty much dead as an assasin ;) .
03-22-2005, 09:46 PM#5
map-maker
ever played the game hitman? if you have i think you should make the quest somewhat like that, you have you kill someone but there r people u have to kill and hide etc. stuff like that so u dont get caught and killed. and thats basically what hitman is if u havent played it doing missions to kill people without getting caught or killed and as you move on through the levels you get new weapons to use etc. well this sounds like a good original idea hope to see it sometime in the future
03-23-2005, 09:42 PM#6
Guest
Quote:
ever played the game hitman? if you have i think you should make the quest somewhat like that, you have you kill someone but there r people u have to kill and hide etc. stuff like that so u dont get caught and killed. and thats basically what hitman is if u havent played it doing missions to kill people without getting caught or killed and as you move on through the levels you get new weapons to use etc. well this sounds like a good original idea hope to see it sometime in the future

Yeah, that's probably what most of the quest will look like. Gotta check that map out right away.

Quote:
Lol, sounds cool I was planning to do a "Kill the celebrity" map :▬ but I never did make it...Anyways, cool! I'd love to see this map. And if you need anyone to help you Wc3C is here :D
Also you should give the assassin some abilities like:
Blink
Windwalk
Shadow Strike
Charm, ect.

~Piece

Yeah, I'll try to give them all the normal assassin/sneak skills. ^_^


I've already ran into a few problems, and I hope someone here could help me..

First I'm trying to make a spell/ability called Stealth, that's what the map will be about so it's kinda important that it works properly..

I try to make it like invisibilty, but so that you won't have to target yourself, and of course no one else either.. Is it possible to make a targetable spell non-targetable?

I got half of it working with a Dummy, though.. But the problem is that I can't turn the damn thing off without attacking an enemy. Can you somehow make a "Turn off" button for invisibilty?

Another thing that I'm trying to do is that when you are stealthed and walks in front of an enemy, within a certain range, you become visible and they will attack you. But only if you are in front of 'em, you should still be able to stab them in the back. ^_^

Thanks for the positive feedback.
03-24-2005, 02:21 AM#7
Guest
Just use windwalk not invisiblity lol! Anyways, now with the "come in certain range" I don't think you can specify "in fornt" or "inback" but here's an all around to get u started:
Events
Unit - A unit comes within 100 of Person <gen>
Conditions
(Ability being cast) Equal to Wind Walk
Actions
Unit - Remove Wind Walk buff from (Casting Unit)


Cya~
03-24-2005, 03:32 AM#8
Zandose
You can do front and back I think. You just need to be really good at triggers. I can't do it tonight but maybe tomorrow I can make a fast one.
03-25-2005, 07:57 AM#9
Captain Griffen
I don't think you could get a 'cone' effect in front, but perhaps check if they are in a circular area a short distance in front of them?

EDIT: and remember: Windwalk can have negative movement bonus.
03-25-2005, 08:28 AM#10
Anitarf
By comparing unit facing angle with the angle between the positions of the units you can easily get the back/front recognition. All you would need would be a periodic event that checks all units in a certain range (that range could decrease as you level up your sneaky skill) of your unit and verifies if they are loking in your direction. If they are, remove the invisibility buff from your hero.

And here's a simple code for turn-offable invisibility, it uses an ability based on defend for the turn on/off effect. Since it doesn't use a buff invisible spell, but a passive ability, you can't remove the buff when detected, but you can instead just force order the unit with the trigger to "undefend" when someone sees it.
Code:
Mists guise on
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Unit-type of (Ordered unit)) Equal to Ghost
        (Issued order) Equal to (Order(defend))
    Actions
        Unit - Add Permanent Invisibility to (Ordered unit)

Mists guise off
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Unit-type of (Ordered unit)) Equal to Ghost
        (Issued order) Equal to (Order(undefend))
    Actions
        Unit - Remove Permanent Invisibility from (Ordered unit)
I already have a backstab code somewhere that I could simply modify to make the "detect" trigger for you, but maybe later, I have to go now.