| 03-22-2005, 02:09 AM | #1 |
Guest | -I typed this entire message, then hit the back button on accident :\ - I have stuck with Starcraft longer than any other game I own, mainly for its map editor. It was amazing to me, and it seemed limitless in possibilities. I consider myself a bit of a veteran with it. I made many maps, usually to just try out different ideas. None of them were particularly popular or well known, but my best (IMHO) is Dark Elements Rpg. It was inspired from the vastly popular Elements Rpg. I managed to put in mind control and summon spells using triggers, buggy as they were on the first draft. Due to the sucktacular nature of my computer, I was unable to play Warcraft 3 even with all the graphics turned to the lowest settings. After a much needed upgrade (my first time building a computer - 512 mb ram, AMD XP 3000+ Barton core, Radeon 9800 pro) from the lousy 128 mb ram, 1.1 gig processor HP, I reached for a game previously out of my reach: Warcraft 3. I proceded to start the World Editor. :( o_O ^_^ You can create custom units, abilities, buildings, spells, special effects, models, and upgrades. Oh. My. God. This is what I wanted the most from Starcrafts map editor. At the same time, I am confused. If anyone can make some comparisons between some WE features and those in Starcrafts map editor, or point out a guide, it would be most excellent. I also am in dire need of a map protector, aswell as other useful utilities. An explanation of the more complex features (or directions to a guide) would be most helpful.... I want to make a model of my WoW main character Also, if you can point me towards a veteran spell maker, I would appreciate it. I have ideas.... many ideas.... I plan on remaking Elements Rpg, if it has not been already, and also remaking my Dark Elements Rpg. I have ideas for "defense" versions of both. |
| 03-22-2005, 02:20 AM | #2 |
erm there are shitloads of differences. the difference between warcraft3 (original game) vs startcraft are not as much as between warcraft3: frozen throne (expansion game) editor vs starcraft. try making a good map for wc3, then see if you can come remotely close in starcraft. most of the time, you cant, due to technical limitations of starcraft. |
| 03-22-2005, 02:24 AM | #3 |
Well Lord Vexorian is one of the best spell maker IMO... If I remember correctly, Starcraft used switches to store events and the such. They wre either on or off. In the World-Editor, there are now variables. They can store data for pretty much anything. Great tutorial( by theJ89 ) for triggers here. Goodluck and welcome to Warcraft III! ![]() |
| 03-22-2005, 06:31 AM | #4 |
If I remember correctly, you had to put a lot of small waits in Starcraft triggers, in order for prevous actions to take effect. Well, that's all different now, everything is instantaneous, if you create a unit with a trigger, it will be created that instant, and all the trigger actions after that will already detect the unit in game, even more, any trigger that runs on "unit enters playable map area" event will run instantaneously when this action is executed, puting the original trigger that created the unit on hold. So, things are a lot more defined in the WcIII editor, you can know exactly how the code will work, which allows you to create complex trigger systems. And yes, the object edior (came with the expansion) is a very powerfull tool. You can compose any unit there, but only from given parts. You can't make new models or new sounds in the editor, you can only create new units that use existing material, or imported material which still isn't so simple to make (though, with many tools and tutorials avaliable, it's not so hard either). |
| 03-22-2005, 02:17 PM | #5 |
Guest | @Blitzkreige - thanks for the welcome! That tutorial was very helpful. I am sure VEx will be regretting you reccomended him to me, as the pm I sent might have been longer than my topic post. @Anitarf - I realize you can't make your own skins in the WE, I was referring to the ability to import them on multiplayer maps. If you could link those tutorials you mentioned, I would be extremely grateful. |
| 03-22-2005, 06:20 PM | #6 |
i used to live for the sc editor untill i got better with WE, WE compared to sc editor is like a lump of gold and a cube of plastic (im exagerating just a tad arent i?) the possibilities in using the WE are much greater than sc as the other people said, no more of those crazy switches, u dont have to use the preserve trigger trigger in order to keep something running, no more fake waits to make hyper triggers, a little bit more learning curve for WE with all its variables and things but once u learn it it becomes much much better. best of luck to ya ![]() |
| 03-22-2005, 07:27 PM | #7 |
There's a whole tutorial section on the forums, under the Town Hall main category. Here, I just searched for the tutorial I intend to use when I get down to model editing: link. |
| 03-23-2005, 10:52 PM | #8 |
I made the comment myself that staredit might as well be an accounting program compared to world editor. 1 difference that comes to mind is that triggers in starcraft needed "preserve trigger" to keep running again and again. in world edit, a trigger will execute again and again every time the conditions are met. |
| 03-24-2005, 02:38 AM | #9 |
and the event fired. <-- was finishing elven ronnin's post ![]() You can also manipulate the terrain and doodads a lot more. This will help to make your maps enjoyable to play. And, with the latest patch, you can even change terrain textures over a reigion, if i read the patch list right... |
