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More spells that intrigue my mind :)

03-22-2005, 10:58 AM#1
Ignitedstar
You guys must be annoyed that I do this. lol. Well, maybe not, but whatever. Here are some more that just popped up from the top of my head and I thought that they should be put in writing. Feel free at will to feedback. Maybe I will use them in a map, maybe I won't. Some of them seem unreasonable to put in a game.


Stone Wall(clickable, area targetable)
The caster creates a wall of unbreakable stone. Units stuck inside the wall lose 10 health every second. If the unit dies inside the wall, they turn into stone, and become a minion that the caster can control.


Shadow Walk(Summon, clickable, non-targetable)
The caster's shadow walks into the floor, controlled at will. The shadow can take a unit and bring it to the caster, or can keep the unit inside the floor for 10 seconds. But, for each second that the shadow lives, the caster loses 25 mana.


Mana Bomb(Clickable, step-on command)
The caster lays a magical bomb on the floor. If a unit steps on it, the unit that stepped on it loses 250 health, and ones near it are damaged for 150 health. If a hero steps on it, the hero loses half their max mana for 60 seconds.


Ice Pillar(Clickable, non-targetable)
The caster shoots a pillar of ice in the floor. Units that walk over it lose movement speed and attack speed. 3 seconds after it was released. it will shoot up out of the ground. Units hit by the pillar are damaged for 400.


Hand Sketch(This is impossible to do )(Clickable, mouse command)
The caster used his or her hand to deal damage. Controlling his/her hand, you have to make a closed shape to enemy units. If the unit or units are closed all the way, then they lose 100 health. If they are partly inside the closed shape, they lose 50 health. Lasts for 20 seconds.

For Hand Sketch, the screen will lock, so that way you can only hit that area.


Estacy(Clickable, targetable)
The unit falls in love with the caster. The unit will do one command for the caster, then is let go.


Invisible Strike(Clickable, non-targetable)
The caster uses his/her mystical powers to instantly dissapear(The caster walks slowly in the direction they're while invisible). If a unit is to get near him/her, he/she will strike quickly and dissapear again, dealing 50 damage. This lasts for 15 strikes, or 15 seconds.


Inteligent Excuse(Passive, on/off ability)
Every 3 minutes when a hero casts a spell on the caster. The caster will ask a random question(It has to be about that game). If the person answering gets it right, then spell casted on the caster will deal triple that damage/recovery. If the person answering is an enemy and they get it wrong, then they will get knocked back a tremendous range, and is damaged for 600 health. If the person answering is an ally, they will not be able to attack or use any spell for the next 20 seconds. The question asking is not avoidable.


Buffed Randomness(Clickable, target ability)
The caster casts a bizarre spell, giving random effects to that enemy or ally. Here's the list. 4 of any in the list is given to the target. (Maybe this is spell is too evil, nooftheless, too good)


Good:
Invisibility
Restores all health
Restores all mana
+200 gold
Movement Speed increased gradually
Attack Speed increased gradually
Free teleport to base

Bad:
Silence
Halves health
Halves mana
-200 gold
Movement Speed decreased gradually
Attack Speed decreased gradually

NOTE: Sorry about all the risk spells. They seem to be the most interesting.
03-24-2005, 07:15 AM#2
logik
well with that hand sketch, it might be possible to make it summon a unit, and the summoned unit has to do a full circle around a set of units to damage them.