| 03-23-2005, 06:43 AM | #1 |
Ok I'm making a skill called chain hex, basically its like chain lightning but it hexes all the units it hits, what I need to know though is if theres a way to make it affect the nearest enemy unit, I also don't want it to target the same unit twice so I was wondering if polymorphed units are the same as hexed units. Any help would be appreciated, thanks in advance! |
| 03-23-2005, 06:50 AM | #2 |
Polymorphed units, have the poly buff on them. Hexed units, have hex buffs on them, so no they arn't the same. |
| 03-23-2005, 06:53 AM | #3 |
um, i'm tired so there might be a better way, but set distancevar = X set closestunitvar = no unit pick all units in range X of unit Y -- if distance between picked unit and unit Y <= distancevar -- -- set distance var = distance between picked unit and unit Y -- -- set closestunitvar = picked unit -- endif endloop |
| 03-24-2005, 02:04 AM | #4 |
Assuming chain lightning targets the closest unit (which I believe it does), can't you just use a chain lightning with zero damage, and then trigger: If unit is hit by chain lightning, cast hex on that unit? |
| 03-24-2005, 07:46 AM | #5 |
@PCPharaoh yeah, but unless chain lightning creates a buff on the units it hits for a second, this idea will fail. |
| 03-24-2005, 07:48 AM | #6 |
So use triggers to add a useless buff on the unit, and then use hex on them. |
| 03-24-2005, 11:13 AM | #7 |
but that only gives u the first unit. How are u going to third unit or even fourth. |
