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--------> TD SELL PROBLEM <--------

03-25-2005, 06:13 PM#1
Nieffed
Okay, I'm making a trigger spell that will allow them to sell the tower to get back all gained resources (later 75%), anyway, here is the way i would LIKE to have it, but for some reason it wont allow me to.

Code:
Events
    Unit - A unit Begins casting an ability

Conditions
    (Ability being cast) Equal to Sell Tower 

Actions
    Trigger - Turn off (This trigger)
    Player - Add (Point-value of (Casting unit))[color=Red]/2)[/color] to (Owner of (Casting unit)) Current gold
    Special Effect - Create a special effect attached to the overhead of (Casting unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Unit - Remove (Casting unit) from the game

HERE'S THE WAY I HAVE IT:

Code:
Events
    Unit - A unit Begins casting an ability

Conditions
    (Ability being cast) Equal to Sell Tower 

Actions
    Trigger - Turn off (This trigger)
    Player - Add (Point-value of (Casting unit)) to (Owner of (Casting unit)) Current gold
    Player - Divert 50% of the Gold income of (Owner of (Casting unit)) to Neutral Passive
    Special Effect - Create a special effect attached to the overhead of (Casting unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Unit - Remove (Casting unit) from the game

Why wont it work? :(
03-25-2005, 06:16 PM#2
Azhag
Does it even sell the unit? Maybe the point value of the unit is incorrect.
03-25-2005, 06:30 PM#3
Nieffed
Yes it does, but the point value should be just fine. I went to this website for help http://www.world-editor-tutorials.th...t/towerdef.php
03-25-2005, 06:32 PM#4
Nieffed
Ok, i fixed it. I went onto the properties of the unit and changed the point value from 100 to 50. Thx anyway
03-26-2005, 04:05 AM#5
Raptor--
Quote:
Originally Posted by Nieffed
Okay, I'm making a trigger spell that will allow them to sell the tower to get back all gained resources (later 75%), anyway, here is the way i would LIKE to have it, but for some reason it wont allow me to.

Code:
Events
    Unit - A unit Begins casting an ability

Conditions
    (Ability being cast) Equal to Sell Tower 

Actions
    Trigger - Turn off (This trigger)
    Player - Add (Point-value of (Casting unit))[color=Red]/2)[/color] to (Owner of (Casting unit)) Current gold
    Special Effect - Create a special effect attached to the overhead of (Casting unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Unit - Remove (Casting unit) from the game

HERE'S THE WAY I HAVE IT:

Code:
Events
    Unit - A unit Begins casting an ability

Conditions
    (Ability being cast) Equal to Sell Tower 

Actions
    Trigger - Turn off (This trigger)
    Player - Add (Point-value of (Casting unit)) to (Owner of (Casting unit)) Current gold
    Player - Divert 50% of the Gold income of (Owner of (Casting unit)) to Neutral Passive
    Special Effect - Create a special effect attached to the overhead of (Casting unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
    Unit - Remove (Casting unit) from the game

Why wont it work? :(


as for your first trigger, you want in the 'how much to give field' first select Arithmetic and then set (Point-value of (Casting unit)) / 2

as for why what you did didn't work, diverting 50% of the gold income means that 50% of any gold the player MINES from a goldmine will be sent to neutral