| 03-29-2005, 07:12 PM | #1 |
Guest | I'm making a summoning spell, and I got the summoning part done right but because the summoned unit is fairly powerful I wanted to add a spell and mana drain on the caster as long as the summoned unit exists. I've tried adding the ability Life & Mana Drain (Caster) to the spell but it doesn't work. Tried scripting the damage to life and mana but couldn't find a command to do it. Tried creating an item that automatically used (complete with aura effect icon) but didn't know how to manage it. Any help appreciated. |
| 03-29-2005, 08:42 PM | #2 |
Well, I'd be tempted to create an ability based off of Item Mana Regeneration, since it has no icon and allows you to pretty much do exactly what you want, with a negative value. You'd add the mana-draining ability to the unit when the summon is made, and remove it if the unit goes below a certain amount of mana. This will require you to track the unit and summon in variables, and you may need to make a "Specific" unit event to have something happen when the unit's mana gets low, but it's doable. |
| 03-29-2005, 10:26 PM | #3 |
Guest | yeah there is a way to do this, you gotta make a specific command for it and trig all commands under it to make this happen |
