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having animprops-problems, summoning buildings

12-11-2002, 01:03 AM#1
Hu-Renn-Sonn
Hi

I've got a problem summoning buildings. I did this as an item. if u use it, a new Main will be summoned

BUT

the constructing-main is summoned not the final built main :(

how can i change this?

if i go to HumanUnitFunc.txt

there u can edit the animprops.

editing like this:

animprops=upgrade,first --- this will bring up the CONSTRUCTION animation of the keep
animprops=upgrade,second --- this will bring up the CONSTRUCTION animation of the castle

even if i use
animprops=stand,upgrade,second <- this will not work! :(
or
animprops=stand,second <- doesn't work, too :( getting ALWAYS this f*cking constructionanimation :(

is there a way to get the final castle summoned WITHOUT the buildingsequence??? have i to alter some other files???
12-11-2002, 03:26 PM#2
Hu-Renn-Sonn
C'mon guys.... is there noone who knows the solution?

or didn't u get me?

or is it impossible?
12-11-2002, 04:21 PM#3
Scio
you want the building to appear automatically?? then replace the unit it creates with the building at 100% life. if thats not what ur talking about im lost.
12-11-2002, 10:02 PM#4
Hu-Renn-Sonn
nah, it's not what i wanted to say. so i think i'll explain again:

i used a spell based on the farseer's feral spirit.
i altered it so no wolves are summoned but a human keep.
so far so good, i got all running, implemented it in the game

BUT

when i now press my spellbutton in game, the keep is summoned but instead of the final keep the buildsequence is shown and it takes just as long as when u upgrade the main to the keep. u get me?

my question was if there is a way to left-out this building sequence, so that the final-main-building is summoned.

but i figuered out, that in the HumanUnitFunc.txt

there is a animprops option under the keep, saying
animprops=upgrade,first - thats why the sequence begins at buildtime

so i looked in the WE and there the 2nd "stand" animation is the keep

but if i chaneg the props to
animprops=stand,second

it will show up the same buildingsequence. so my question was if it is possible to by-pass this build-sequence???

an other problem i figuered out is, that the wolves are transparent, but my building isn't u know where this is changeable?

i'm sorry for my english. i just was not the best in this lesson :)
12-11-2002, 10:44 PM#5
dataangel
Use a trigger to add animation tag upgrade and add animation tag second, then play the stand animation.