| 12-11-2002, 01:03 AM | #1 |
Hi I've got a problem summoning buildings. I did this as an item. if u use it, a new Main will be summoned BUT the constructing-main is summoned not the final built main :( how can i change this? if i go to HumanUnitFunc.txt there u can edit the animprops. editing like this: animprops=upgrade,first --- this will bring up the CONSTRUCTION animation of the keep animprops=upgrade,second --- this will bring up the CONSTRUCTION animation of the castle even if i use animprops=stand,upgrade,second <- this will not work! :( or animprops=stand,second <- doesn't work, too :( getting ALWAYS this f*cking constructionanimation :( is there a way to get the final castle summoned WITHOUT the buildingsequence??? have i to alter some other files??? |
| 12-11-2002, 03:26 PM | #2 |
C'mon guys.... is there noone who knows the solution? or didn't u get me? or is it impossible? |
| 12-11-2002, 04:21 PM | #3 |
you want the building to appear automatically?? then replace the unit it creates with the building at 100% life. if thats not what ur talking about im lost. |
| 12-11-2002, 10:02 PM | #4 |
nah, it's not what i wanted to say. so i think i'll explain again: i used a spell based on the farseer's feral spirit. i altered it so no wolves are summoned but a human keep. so far so good, i got all running, implemented it in the game BUT when i now press my spellbutton in game, the keep is summoned but instead of the final keep the buildsequence is shown and it takes just as long as when u upgrade the main to the keep. u get me? my question was if there is a way to left-out this building sequence, so that the final-main-building is summoned. but i figuered out, that in the HumanUnitFunc.txt there is a animprops option under the keep, saying animprops=upgrade,first - thats why the sequence begins at buildtime so i looked in the WE and there the 2nd "stand" animation is the keep but if i chaneg the props to animprops=stand,second it will show up the same buildingsequence. so my question was if it is possible to by-pass this build-sequence??? an other problem i figuered out is, that the wolves are transparent, but my building isn't u know where this is changeable? i'm sorry for my english. i just was not the best in this lesson :) |
| 12-11-2002, 10:44 PM | #5 |
Use a trigger to add animation tag upgrade and add animation tag second, then play the stand animation. |
