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Triggers not starting

04-02-2005, 09:33 PM#1
Zandose
Hi. Well I have a major problem with my triggers, there not starting. Basicly everything looks fine but once the map starts non of the triggers start. Maybe someone can figuer out whats wrong with it. PRETTY PLEASE. I don't want to have to rewrite these triggers for a 3rd time. Thanks.

BTW I'm not a newbie just in case your wondering. I've tried all I could think of.
04-03-2005, 01:07 AM#2
Raptor--
i'm a little confused, its like triggers don't even work at all

i made a test trigger that should just fire regardless and it didn't evn work

wierd

then i reset the triggers and it worked

i'm confused
04-03-2005, 01:14 AM#3
Zandose
I know what you mean. It's driving me crazy.

What do you mean you reset the triggers?
04-03-2005, 01:18 AM#4
Raptor--
trigger editor

file -> reset triggers

it sets it back to melee triggers, which worked
04-03-2005, 01:20 AM#5
Zandose
That would work but I want to keep my triggers. I really don't want to have to remake them. It takes to much work. Anyways I think I've found a way around the problem I can use normal Copy and Paste to copy my triggers to another map :)
04-03-2005, 01:28 AM#6
Guest
hmmm... I had the same problem with my current map im making. Try to have a reverse for each trigger. Like if you want a board to have number of kills, add 1 then subract 1. What will this do? In lamins terms or whatever it will confuse the system enough to work. Use a game message to show that it works. Work for me. Either that or just try to use another WE.
04-03-2005, 03:47 AM#7
Zandose
I got no clue what your talking about. Do you use use game messages for debugging?
04-03-2005, 07:56 AM#8
Raptor--
Quote:
Originally Posted by Zandose
I got no clue what your talking about. Do you use use game messages for debugging?

demonhunters msg made absolutely no sense to me either

and debug messages are integral to finding out what problems are, like seriously, best thing besides a debugger -- when i check peoples maps (or my own) i usually use a few debug msgs and find the source of the problem almost immediately