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Making a quick campaign

04-03-2005, 02:37 PM#1
johnfn
Here is my idea, which isnt radically different then any other projects out there, other then the fact that it will be finished. I say that we can get a team of 2-4 people (A terrainer, maybe a cinematics guy, and hopefully an idea guy) and we write a campaign in a week. Yep, you read right, a week. Its not going to be mindblowingly amazing, nor is it going to be insanely complex. Like I said, this should be finished in a week. However, it should still be fun to play, and it should be good quality.

My ideas
  • A blizzard style campaign, you know, kill off the enemy, get a little plot detail. I am thinking it would be neat if we would do a series of maps with this team instead of just one.
  • A puzzle style game (You know, like Legend of Zelda, where you gotta think to go on). Maybe it would be like a dungeon in LoZ.
  • A racing game

More specifics
  • If you are a terrainer, your terrain doesnt have to be mind blowing. It just has to look good enough that if someone is playing the game they dont actually say "ARGH.. THIS TERRAIN SUCKS! I CANT PLAY!!".
  • If you are a cinematics guy and you are interested... great! I am hoping for one of these but am not counting on it.
  • If you are an idea guy... there arent any real restrictions for this. Just, you know, if you have a few good to great ideas, you could be a great asset to the team :)

A last note: If you are a triggerer, you probably wouldnt want to sign up for this because I am doing all the triggering and you probably wouldnt do anything :P


The team
  • Fladian (Ideas)
  • Tylhandrias (Ideas)
  • Xiash (Miscellaneous)
  • Metal_Sonic64 (Terrain)
  • johnfn (Triggers)
04-03-2005, 02:42 PM#2
Fladian
Then I'll be waiting, but I find it a very interesting idea. I might as well help out with ideas if necessary. :) If I need to prove myself regarding ideas or anything similar, that's fine too :P
04-03-2005, 02:52 PM#3
Tylhandrias
Hey,
I could do ideas and possibly items/spels/heros, I don't have much experience except in the ideas.
Looks interesting, I hope enough people sign up.
-Tyl
04-03-2005, 02:53 PM#4
johnfn
Quote:
Originally Posted by Fladian
Then I'll be waiting, but I find it a very interesting idea. I might as well help out with ideas if necessary. :) If I need to prove myself regarding ideas or anything similar, that's fine too :P

Alright! Thats excellent! Maybe when we get one or two more then we can decide what type of map this is going to be, and then on to the development stage.

Oh yes and another sidenote, I am looking for a maximum of 5 people. Any more and the team will probably get out of control.

Quote:
Originally Posted by Tylhandrias
Hey,
I could do ideas and possibly items/spels/heros, I don't have much experience except in the ideas.
Looks interesting, I hope enough people sign up.
-Tyl
Woot, looks like we have enough idea people :) Now we just need a terrainer. Any ideas about the style of the map? I am leaning towards a puzzle type RPG (just a short one, maybe 30 minutes of play time). What do you guys think?
04-03-2005, 02:56 PM#5
Fladian
True enough. Especially for a small project like this.

If I understood right. You just want to create a quick campaign, not necessarily an "excellent one" but to show you are able to finish something properly, right?
If that is the case, I would be happy to offer a helping hand.
04-03-2005, 03:02 PM#6
Tylhandrias
Quote:
Originally Posted by johnfn
I am leaning towards a puzzle type RPG (just a short one, maybe 30 minutes of play time). What do you guys think?
Well, it should happen in stages, like the FT campaign (Night Elf), you would start with 1 hero and fight your way along, maybe gaining some allies. After that, your way'd be blocked and you'd need to go through a dungeon; in a cinematic, your remaining allies are slain, and you're left to go on alone. After that there'd be an area where you'd build up a base, fending off enemy attacks until you're strong enough to crush them. There'd be a total of 3 maps in the campaign (Maybe more?).
Sorry if that's alot to take in,
-Tyl

EDIT:The puzzles happen in the dungeon
04-03-2005, 03:08 PM#7
johnfn
Quote:
Originally Posted by Tylhandrias
Well, it should happen in stages, like the FT campaign (Night Elf), you would start with 1 hero and fight your way along, maybe gaining some allies. After that, your way'd be blocked and you'd need to go through a dungeon; in a cinematic, your remaining allies are slain, and you're left to go on alone. After that there'd be an area where you'd build up a base, fending off enemy attacks until you're strong enough to crush them. There'd be a total of 3 maps in the campaign (Maybe more?).
Sorry if that's alot to take in,
-Tyl

EDIT:The puzzles happen in the dungeon

That is an intriguing idea. I like it! Fladian, do you have anything to add?

--I was going to post this and then had to eat breakfast


Quote:
Originally Posted by Fladian
True enough. Especially for a small project like this.

If I understood right. You just want to create a quick campaign, not necessarily an "excellent one" but to show you are able to finish something properly, right?
If that is the case, I would be happy to offer a helping hand.

Yep, thats the essence of the idea :) I am happy to have you both on the team ^_^
04-03-2005, 03:13 PM#8
Tylhandrias
I have several questions about this...
1) Where will it be set? I see the dungeon being set into a mountain base, but is that on an island? Inland? Jungle? City? Etc.
2) What about dailogue? Will it be text only (Blah), or will we have to find a voice actor or 2?
3) What main hero? A new one, or an old one? It has to have lots of fun abilities (Like warden, Blink, Fan of daggers)
-Tyl
04-03-2005, 03:13 PM#9
Fladian
Let me ask this first to get everything straight. Is it supposed to be done in the Warcraft history?

Quote:
Originally Posted by Tylhandrias
Well, it should happen in stages, like the FT campaign (Night Elf), you would start with 1 hero and fight your way along, maybe gaining some allies. After that, your way'd be blocked and you'd need to go through a dungeon; in a cinematic, your remaining allies are slain, and you're left to go on alone. After that there'd be an area where you'd build up a base, fending off enemy attacks until you're strong enough to crush them. There'd be a total of 3 maps in the campaign (Maybe more?).
Sorry if that's alot to take in,
-Tyl

EDIT:The puzzles happen in the dungeon

Sounds the standard idea. Good enough I guess, since this isn't really aiming to become the best of them all. With the right twists and turns, it could prove to be nice enough.

Then again, John, the Unsung Song is only 3 levels as well ;)
04-03-2005, 03:22 PM#10
johnfn
1) If (when, hehe) we get a terrainer, we will see what he is proficent at. I'm biased towards jungles but I would like this to be the team's project rather then just mine.

2) Voice actors will come after everything else, if at all. Right now we can stick with text, after all we wont have that much dialog.

3) I think it would be neat to have a hero with lots of exploitable skills, like the wardens blink that allows you to jump over walls, maybe a spell (or item?) that gives you the temporary ability to walk on water... maybe a cloning type of item/skill (mirror image), say you had to press down 3 buttons... oh no, what to do? Level up to level 3 and use mirror image for 3 heroes and have them press down the buttons to open the door.

As for the actual HERO, it hardly matters, just pick one with a cool model :P

Quote:
Originally Posted by Fladian
Let me ask this first to get everything straight. Is it supposed to be done in the Warcraft history?

It CAN be. It doesnt HAVE to be. I am leaning towards no, because I think when we dont have set limits we can do a lot more.


Quote:
Originally Posted by Fladian
Sounds the standard idea. Good enough I guess, since this isn't really aiming to become the best of them all. With the right twists and turns, it could prove to be nice enough.

And that is the point exactly. It doesnt have to be "THIS IS THE BEST MAP 3VAR" (they never get finished anyways), but it should be fun and a joy to play.
04-03-2005, 03:25 PM#11
Tylhandrias
Quote:
Originally Posted by johnfn
say you had to press down 3 buttons... oh no, what to do? Level up to level 3 and use mirror image for 3 heroes and have them press down the buttons to open the door.
Great idea
Quote:
Originally Posted by johnfn
As for the actual HERO, it hardly matters, just pick one with a cool model :P
Weeeell, the model decides its background; if the model is a night elf, it needs a night elf reason for being here in the first place. And having help. Not *every* nightelf gets gov't help. Seriously.
-Tyl (Is feeling goofy - Beware)

EDIT: Also, another idea, will there be any custom enemies? (Custom model, etc, like the Nagas)
It'd be fun to have a new race, Nagas are *always* fun to fight against because they're different.
04-03-2005, 03:30 PM#12
Tylhandrias
Also, another idea, will there be any custom enemies? (Custom model, etc, like the Nagas)
It'd be fun to have a new race, Nagas are *always* fun to fight against because they're different.
04-03-2005, 03:44 PM#13
johnfn
Well, this could be done, hopefully pretty easily. I want to stick to the 1 week deadline. Then again, it shouldnt take too long to get a few working models. Just check through wc3sear.ch. Maybe we can mix the wc3search models with the wc3 models so that it looks cool without having a huge map (MBwise)


Oops, I forgot to hit post. o.o
04-03-2005, 03:51 PM#14
Fladian
I was thinking something about this... for a base storyline and levels.

At least, if it has to be based of Warcraft :P
During Arthas' trip to Ice Crown, he has to dock the boat because of a huge storm that is terrorizing the sea. Undead or not, if all boats break down during the storm, the Lich King has no way of getting his forces. Without any further hesitation, Arthas docks the boats and arrives on an island, waiting for the storm to go a bit down while being angry of being on a little island.
Since the storm isn't showing any kind of sign of becoming weaker, it would perhaps be best to explore the island and perhaps increase his forces. While exploring the island, they eventually find a Human encampent that was by pure coincidence also waiting for the storm to go down.

But knowing that the human forces are perhaps even twice as big as Arthas' forces there is not much the undead force can do, until a demon that looks similar to the demon lord Kil'Jaeden offers his help to Arthas and asks to be left alone on his island in return. Naturally, Arthas accepts it and sends the demon to the humans' camp while the humans start to explore.
Since being on your own as a normal Demon that is able to take control of the enemy units after a moment of time (Mal'Ganis' ability) the demon slowly increases its own power and its own forces while he tries to enter the human camp, though unfortunately, it is locked down with huge walls of a previous temple that was once build there. The only way of entering, is entering the ruins of the Temple first and reach the other side of the Temple to enter the humans' camp.

Level 1.
Optional: Explore the island, look around, level a bit up, take control of forces to dispose of the little camp of the humans in front of the ruined temple.
Main: Destroy the human camp to enter the ruined temple.
Note: Just the introduction and the "Jungle" map.

Level 2.
Optional: Try to take the gold storages of the humans, kill the Paladin.
Main1: Try to keep yourself hidden. When the enemy found you, an alarm will be rang.
Main2: Try to find the other exit of the building.
Note: The "Dungeon" map with multiple puzzles.

Level 3.
Optional: Save captured undead units to bolster your forces
Main: Destroy the base of the enemy
Note: Your standard, "find and destroy" map.

Or anything similar...
Though this is another idea, not Warcraft based.

Zane Winter is a man once named 'The Hurricane' because of his amazing skills. Zane is a thief and not just a thief, but a master thief who always had success until recently. By a little mistake of calculations, Zane messed up his mission and was captured. The prison he has been placed in is something very different from anything he's ever seen before and not just that, but because the people in that prison will surely die, they will be experimented on. Harris Blobson, his cellmate that has been here for already 2 years has been changed dramaticly into a creature that cannot even feel pain anymore. His abomination body is invincible in battle, but is not able to think carefully anymore.
Zane took advantages of this and uses Harris to escape the prison by using him as a shield with the promise that he would try and find a way to turn Harris back into a normal man. With the little bit of intelligence Harris has left, he accepts it and follows Zane, hoping that Zane can keep his promise.

Level 1. (Dungeon)
The prison. Zane and Harris are in a huge underground dungeon where multiple people are locked in and being experimented on. Harris, being the only one who managed to survive this long is clearly reaching his limit and wants revenge as well, therefore, following Zane in the hope that he can be changed back.
Optional Quest: Rescue other thieves for help, kill the chimeras (just experimented people)
Main: Find the exit
Main: Kill the Warden

Level 2. (Jungle)
After finally reaching the exit of the prison, Zane and Harris reach the normal ground only to be find themselves in a complete base of the people who captured them.
Use Zane's thief skills to get away out of the camp or try and fight your way out of it with Harris - which is a lot harder than with Zane.
Optional Zane: Save other prisoners, break down their H.Q.
Main Zane: Find the exit and break down the gate
Optional Harris: Save other prisoners, break down their H.Q., destroy the experiments, kill the commanders
Main Harris: Find the exit and break down the gate

Level 3. (Jungle)
Try to get to the shore. Try and avoid as many traps of the enemy and get to the shore in a short amount of time. When you reached it, try to defend yourself an amount of time with the little supplies you have.
Optional: Save anyone on your way, try to avoid traps so the enemy will trip over their own traps
Main1: Get to the shore
When you reach the shore, several towers and other useful stuff is placed there, but also a boat that has to be made ready for departure.
Main2: Protect the Ship
Main3: Stay alive
Optional: Kill the enemy commander

-Fladian
04-03-2005, 04:02 PM#15
Metal_Sonic64
Hehe, I'm here :)\

Count me in as a terrainer.