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Redesh's Medieval Conquest!

04-03-2005, 09:01 PM#1
Redesh
I'll have some screens up tommorrow.

If you remembered my map in development Medieval Genesis this is a simplified version of it but should be very very fun and has a better story (actually has a story.)

Basically I got rid of all the macromanagement in my previous map Medieval Genesis and made resources come automatically. There are only 5 resources: Gold, Arms and Armor, Food, Iron (used to make weapons) Construction Resources (Needed to make siege units and to build structures.)

Cities are more then just one unit. They include a barrack(s), academy(ies), university(ies), church(es), village/town/city hall, houses, blacksmith(s), shipyard(s). Cities will have different structures then other cities.

The combat is very fun and fast but not too fast where you don't have a chance to not look around the map. I tried to copy RTW combat system as best I could.

The focus of this map is diplomacy and conquest. I've added a God player who's power is limited but can be enhanced by players building Cathedrals and training Priest and Paladins. Players will also have option of choosing 1 out of 7 special units.

For story purposes there will be an AI computer player with it's own tech tree called the Desert Scourge. There will be two sequels to this map.

The things I have left to do are make 3 more heroes, 4 more special units, 11 more units for desert scourge, make allying triggers and trading triggers (won't take long I thought up a somewhat unique system for this.) Make about 14 more triggers for God, improve the AI for desert scourge and place more cities on the map.

Any suggestions or ideas or comments will be helpful. And I need an idea for a 6th and 7th special unit. So far I got Berserker, Ruin Blademaster, Legion, Terror Knight and Peltast.
04-04-2005, 03:42 AM#2
Guest
Remove, god, explain what RTW is.
04-04-2005, 06:05 PM#3
Azhag
I agree with SpyMaster, need to describe more.