| 04-04-2005, 05:03 AM | #1 |
anyone have any theory as to why 'unit - remove unit' is not working on a locust'ed unit? (ie they have the locust ability) it removes it fine when it doesn't have the ability |
| 04-04-2005, 05:15 AM | #2 |
once you give a unit the locus ability it can no longer we removed I think. Don't ask me why but I don't think you can effect it with triggers either. |
| 04-04-2005, 05:34 AM | #3 |
Guest | Maybe try to remove it as a doodad, since it makes it act like a doodad |
| 04-04-2005, 05:41 AM | #4 | |
Quote:
uh i've been able to remove locusts units before though |
| 04-04-2005, 06:00 AM | #5 |
well i remember hearing that units that are under the effect of locust will not be associated with pick every unit functions and region calling ones... and that the only way to refer to a unit under the effect of locust is being stored in an invidual variable (unit) before they have been given the ability... i could be wrong also, but thats my assumption etc. |
| 04-04-2005, 08:18 AM | #6 |
Well, the "pick every unit" doesn't have anything to do with it specifically, it's just the fact that it uses a unit group, and "units in region" or "units in range" unit group functions ignore locusted units (however, "units owned by player" function does not). If that is not your problem, then maybe "remove unit" doesn't work with locusted units anymore? Anyway, I kill my locusts by giving them expirtion timers and it works just fine (they are not set to leave a corpse, so I think they should be removed the moment they die. If not, then surely they are removed when their corpse decays). |
| 04-04-2005, 08:22 AM | #7 |
Guest | I think it might be treating it as a buff. Try removing all the buffs from that unit. |
| 04-04-2005, 09:29 PM | #8 |
good call logik/anitarf -- apparently on these specific locust'd units i was trying to pick them in a region, so instead i just shoved em into a unit group to begin with and picked that unit group instead hoorah no more anoying being able to click on water :) |
