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WoW Viewer Source Code And Information on formats

04-12-2005, 07:25 PM#1
mapper
Ok so this is just in case no one has spoted out theese thinks:

First go to here:" http://linghuye.nease.net/Tools/MyWarCraftStudio.rar "(executable)
" http://blog.gameres.com/upload/sf_20051615933.rar " (part of code)
" http://linghuye.nease.net/Tools/BLP&WMO.rar " (part of code) to check out MyWarcraftStudio and get the source codes WITH animation working on the M2 formats.

Next go to here:" http://wowmapview.sourceforge.net/wiki/index.php " to check an online documentation for all of WoW's file formats (well most of them).

And also check out this:" http://resource.gameres.com/WowModelView.rar " ,program that can do a basic convertion from M2 to 3DS.

The reason I'm posting this is mainly because some of you guys can do a decent code to import M2 and WMO files in 3D Studio.

Also I would like to ask you people if you know anyone who has the 2.15 version of the M2 and WMO plugins for Ultimate Unwrap 3D, or even v2.16 but not higher, or if you have them be a good person and help get them to.

It would be great to have a way to import WoW's 3D data in 3D Studio so please help on this. THanx
07-15-2005, 02:14 PM#2
Daelin
It would be cool indeed... However, the Viewer still has some problems since I cannot see some skins, and the animations are ultra fast. But overall, it is a success. Can't wait to see those models converted to 3ds, even only for the geometry.

~Daelin
07-20-2005, 12:12 AM#3
BlinkBoy
Actually is not easy to make a .m2 importer for 3dsmax, MaxScript looks alot to C++ but it is greatlly difficult to use on binary files and happens to be really buggy.
07-20-2005, 12:22 PM#4
Taylor_Mouse
I used the Wiki file information for converting the m2 or wmo files to x file, but there are so many bugs on the wiki, or inconsitancies that I actuallly stopped doing this.

If you r interested in how I did it I can explain it, it was done in VB.NET but it is far from being finished