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Unit - Attack Ground

04-12-2005, 11:24 PM#1
sweet5
So I have yet another trigger that wont work. Probally for some small overlooked reason, but I've look over and over and even asked a friend who triggers, niether of us could figure it out.

Code:
Fireball
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        Set RandomSquareTile = (Random point in (Initial camera bounds))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Terrain type at RandomFireballSquare) Equal to Dungeon - Square Tiles
            Then - Actions
                Unit - Order Demolisher 0022 <gen> to Attack Ground RandomFireballSquare
            Else - Actions
                Trigger - Run (This trigger) (checking conditions)


the range and all that is set right, I checked over and over again...but he just wont attack, the demo just sits there doing nothing.
04-13-2005, 12:05 AM#2
Elven Ronin
It looks like you're changing variables. one second its randomsquaretile, then you're using randomfireballsquare.
04-13-2005, 12:10 AM#3
sweet5
...oh...


I knew that ^_^
04-13-2005, 01:46 AM#4
Guest
I hate when that happens.

I used to JS script in a different game and there would ALWAYS be a small error like that.