| 04-13-2005, 02:29 PM | #1 |
If i know for sure that the game is BOUND to lag for a couple of seconds, is there a way to tell the map that for the next few seconds it is going to pause everything and concentrate exclusively on working through the lag-creating issue? Maybe something like this can work?: call DisplayTextToForce(GetPlayersAll(), "Loading, please wait") call PauseGame(true) call BigFatLaggingScript (with whatever parameters) call PauseGame(false) |
| 04-13-2005, 03:12 PM | #2 |
Guest | I really don't think you can check for lag. Then again, I'm a noob. |
| 04-13-2005, 03:59 PM | #3 |
I posted on a thread in Trigger Haven about a thing called Polled Wait. Here is the link. http://www.wc3campaigns.com/showthread.php?t=73982 Read up on that, it might help your problem. |
