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Can a Gate be Turned Around?

04-13-2005, 05:32 PM#1
MercyfulJester
Just realised that my "castles" Gate opens up to the wrong side. Is there any way to turn it around?
04-14-2005, 12:33 PM#2
Elven Ronin
In the case of destructibles, you can just edit the destructible. Set the fixed facing angle or whatever its called to -1 in the editor, which lets you facing angle to anything. Then just rotate the gate 180 degrees.
04-14-2005, 03:14 PM#3
MercyfulJester
Quote:
Originally Posted by Elven Ronin
In the case of destructibles, you can just edit the destructible. Set the fixed facing angle or whatever its called to -1 in the editor, which lets you facing angle to anything. Then just rotate the gate 180 degrees.

That did it. Thank you.
04-15-2005, 02:00 PM#4
Panto
I should point out that, if you turn the gate exactly 180 degrees around, it'll be fine, but any other orientation will disagree with the pathing map of the doodad, which is why they have the fixed rotation in the first place.

You can see the pathing map by pressing 'P' in the main WE window and placing your doodad. As long as you're aware of it, you'll be fine doing whatever you need to do with rotation.
04-16-2005, 12:54 PM#5
MercyfulJester
Quote:
Originally Posted by Panto
I should point out that, if you turn the gate exactly 180 degrees around, it'll be fine, but any other orientation will disagree with the pathing map of the doodad, which is why they have the fixed rotation in the first place.

You can see the pathing map by pressing 'P' in the main WE window and placing your doodad. As long as you're aware of it, you'll be fine doing whatever you need to do with rotation.

I'll keep that in mind. Thank you.