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Trigger for Stairs on walls

04-13-2005, 10:24 PM#1
cowboybill
well in my map, i put stair doodads right next to these big castle walks im making, the scale of the walls is quite big, so i want to make it so u can walk on the wall and back on to the ground, do i do this by triggers?


my second question is that i want units to able to scale the walls if they have a ladder(this being the opposing force), so i have the ladder model, but im not quite sure how to make it so that everytime u put the ladder next to the wall, u will be able to go over it...i tried to do this with regions but was not succesful....

anyhelp would be appreciated , thx .
04-13-2005, 11:35 PM#2
johnfn
1) You can just use the floating platform doodad.

2) This can also be a floating platform doodad. Look at that, two problems solved with one doodad! :P

Also if you can choose where to put the ladder, then create the floating platform where the ladder was put (with triggers)
04-15-2005, 12:22 AM#3
cowboybill
Quote:
Originally Posted by johnfn
1) You can just use the floating platform doodad.

2) This can also be a floating platform doodad. Look at that, two problems solved with one doodad! :P

Also if you can choose where to put the ladder, then create the floating platform where the ladder was put (with triggers)

sorry for sounding so noobish, but where is the floating platform doodad , i can't seem to find it in the doodad palet... :o
04-15-2005, 01:09 AM#4
johnfn
Try looking in bridges/ramps in the Sunken Ruins tileset.
04-15-2005, 01:16 AM#5
Guest
For a work like this first of all activate the "course-ground" from the task "view".
Now, if you take a ramp for your stair doodad
(In: Doodad-Palette - Sunk Ruins - Ramp)
and you want units that can walk on that doodad to another doodad
where they can walk on, then open the Object-Editor (under Modules).
Go under Destroyable Objects - Bridges/Ramps - Ramp.
Select this Ramp and look to the attributes.
Scroll to course - course - texture
(sorry if this has another name, but I have the german version where it is called "Verlauf")
and change Ramp to, for example, Circle of power (big) (Under units).
If you have done this you can select your moded ramp, while pressing the right mouse button on it in the object-editor and choose "select in tool-palette".
Now you can put it where you need it.

It can happen now, that units which are walking onto the ramp, also can walk beside the ramp (in the air; looks loke they are flying). This is caused through your course you have selected. There are 2 possibilities how you can solve this:
1) Change the scale of your ramp (also in the object-editor)
2) Choose another course as Circle of power (big)
Other textures on which units can walk are:
Under Units f.e. : Circle of power; Circle of power (middle)
Under Destroyable Objects f.e. : Elevator; elevatorwand; and so on

That far for your first problem with static doodads.
I hope I understand you right and didn't posted this totally for nothing o_O
Hope you can use this at least a little ^_^