| 04-13-2005, 11:35 PM | #1 |
Is there any command or trigger system that can manipulate or effect a unit which gives an item directly to another unit? My trigger so far is basically this: Event: Unit acquires item Condition: Hero manipulating item is x Events: ---------------- If I use "Hero Manipulating Item" it of course means the unit receiving the item. Triggering Unit seems to also mean the receiver. How could make it work? |
| 04-13-2005, 11:39 PM | #2 |
I can't honestly say if this will work or not, but just try Code:
Hero - Give (Item being manipulated) to (Triggering unit) ;failing that, try Code:
Hero - Create (Item-type of (Item being manipulated)) and give it to (Triggering unit)
Item - Remove (Item being manipulated) |
| 04-13-2005, 11:57 PM | #3 | |
Quote:
Wow, what a fast reply. I don't compeletely understand what you mean, but that did give some idea. Thank you. *Edit* I solved the problem by making another trigger and a variable: Event: Unit loses an item Condition: Item-type of item being manipulated - xxx Unit manipulating item - xx Action: set UnitVariableX(1) = triggering unit Then when the unit "gives" the item to a certain unit the trigger can "target" the giver by using the variable. |
| 04-16-2005, 07:34 AM | #4 |
Guest | But that trigger will run when a player tells the hero to drop an item as well as if they sell it. Just to keep that in mind. :-) |
