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ability sound

04-14-2005, 02:47 AM#1
xtacb
i based a ability off carrion swarm, it shoots out a projectile with the rilfemanattack sound, when i cast it at the ground, it makes the rilfemanattack sound, but if i target it on an enemy unit, it makes the rilfeman sound, then the carrion swarm sound also

i removed the carrion swarm buff, so why does it still make the carrion swarm sound if it hits a unit?
04-14-2005, 07:55 AM#2
Strategy Master
likely stuck to that sound or bug with editor.

Also note, removing all buffs does not seem to work correctly with abilities and will still use the original buff even if removed. Its best to modify buff settings so it can't play the sound.
04-14-2005, 10:49 PM#3
Jackyquah
perhaps the carrion model event playing the sound ?
04-15-2005, 01:44 AM#4
xtacb
i tried changing the carrion swarm buff, theres no default sound there but when i put the rilfeman attack sound for the carrion swarm buff also, when i cast it, the rilfeman sound was followed by another rilfeman sound from the buff, and then the carrion swarm sound after that

what is the carrion swarm model event? i changed the art and everything for the ability if thats what you mean

i think before this didnt happen, way back in war3 1.14, any reason why it still makes the carrion swarm sound?
04-15-2005, 10:11 PM#5
Jackyquah
After I reread your post, In your case I think it's not the model event, perhaps something else, but if you want to know about it :

Every Model ( MDL or MDX ) can have eventobject which will be played along with the animation frame, I think, I read it in MDL Format Description.pdf (Adobe Reader File ) written by WorldWatcher. The attachement from worldwatcher post seems broken, so I attached the file along with this post

first you must export the model ( In this case carrion model) ( read tutorial I think it's on this web perhaps )
but you must change mdx file into mdl using MDL/MDXConverter by YobGuls ( can be download in wc3sear)
read them in text editor such as notepad or something

find text with following
EventObjects <SNDxXXXX>{
...
}

SNDx => Played sound I think, XXXX can be something else
for more info about the description read MDL Format Description.pdf