| 04-13-2005, 02:00 AM | #1 |
Description: Singleplayer Campaign spanning multiple maps. Utilizes unique combat and arrow-key movement system to portray the action feel of CastleVania. Hack and slash your way through 4 castles from the 4 greatest CV games, all mapped according to the game. Collect literally HUNDREDS of weapons, armor and items as you fight your way through the greatest of monsters the CastleVania world has to unleash. TONS of secrets and replayability including the "Invert Castle" and many hidden weapons such as the "Crissagraem" and "Valmanway". The game is run by triggers meaning statistics, attacks, inventory, monsters, spells and bosses are all controlled by triggers. No more RTS combat. The Ultimate CastleVania Experience! Features: (Likely to Change) - Recreation of castles from Symphony of the Night, Circle of the Moon, Harmony of Dissonance and Aria of Sorrow, - Play as Alucard, Soma Cruz, Richter Belmont, Juste Belmont, Nathan Graves or Julius Belmont - 8-directional movement with arrow keys - Action combat system (A attacks, S blocks etc.) - Monsters and Bosses have unique attacks all controlled through triggers to keep the action experience real - Hundreds of items using icons straight from the games - Custom Inventory and Statistic System using Multi-Board - Trigger-based everything: Attacks, Movements, Enemies, Bosses and all Magic projectiles ETC. will be trigger controlled. - Soundtrack from Symphony of the Night - TONS of custom shit Seeking talented: - Modeler/Animator - Skinner - 2d Artist - JASS Scripter I would appreciate if you have some knowledge of CastleVania, but it's not required. |
| 04-13-2005, 02:19 AM | #2 |
Give us more description on it first. People won't want to join a project if they hardly know what it is about. How do you win? Is it like an aeon? etc.. etc.. I'm not trying to be a jerk or anything, but better me then Fladian. :P |
| 04-13-2005, 02:35 AM | #3 |
There, it's updated. |
| 04-13-2005, 05:05 AM | #4 |
Sounds like a good idea. You have my attention. I will be looking into this thread a little more. ![]() |
| 04-13-2005, 07:19 AM | #5 |
*scratches the back of his head* It sounds somewhat too ambitious to my liking though. I take you've read the FAQ? |
| 04-13-2005, 09:34 PM | #6 |
I have already figured out how im gonna do MOST of the things. The only part that will take time is bringing it to life. |
| 04-14-2005, 03:25 AM | #7 |
CastleVania: Legacy of Heroes Overview: The Ultimate CastleVania Experience! Control 1 of 5 main heroes as you slaughter your way through their own experiences. Each character has his own unique gameplay style, from the classic Whip to the complex Soul System. The game is designed to replicate the CastleVania experience. Planned Features: - 5 Playable characters - 5 Unlockable Characters - Custom Models for Each - Action style gameplay featuring:
- Lots of art taken directly from the games - Soundtrack from Symphony of the Night - Plethora of secrets from hidden endings to the acclaimed "Invert Castle" - The Ultimate CastleVania Experience Currently Seeking Devoted Talent: - Modelers - 2d Artists - JASS Programmers It would be nice if you've played any of the CastleVania's but it is not required. You can always read up on it later. I have plenty of resources for that. If you think I'm being over ambitious, you have no idea what I'm capable of. |
| 04-14-2005, 04:09 AM | #8 |
Why did you create a new thread about the same map idea you had before?? |
| 04-14-2005, 11:20 AM | #9 |
Whatever reason it was, it is merged now. |
