| 04-14-2005, 08:43 PM | #1 |
Guest | Hello i have put over 5 textures on my model that i've made in Gmax but dont know how to list them in the mdl. I am useing Dex v0.185, were i put the first texture is (Image "HERE",), but then what do i do? |
| 04-16-2005, 09:01 PM | #2 | |
Quote:
Ok man heres what you do.....first start off at the top of the mdl notepad where it says textures and your gonna have to add in enough lines for five different textures if thats how many seperate skins you used. And your gonna have to add in Five material lines also. Ive attached the first pic for you to observe and see one of my models example. This model has 2 skins being used for five youd just add in more code. Then after you do this you have to understand that each skin has a material ID #. Your first skin would retain a material id of 0 and your second would be 1 and so forth. You now hold down control and f and it will bring up a search engine for your notepad type in material id like i did in the pic and keep searching till you come up to a simmilar line of code like that in the pic. Enter the material id number for the skin that you want on that mesh. To find out what mesh that is scroll back up above and if you named your different parts to the model it will have a mesh name like box 01 or whatever you called it. Repeat these steps for each of the meshes and assign the correct material ids to the correct meshes so each skin is applied properly. If you have any other questions just ask. One more thing for the material code lines you gotta ofcourse do like i did where it says static texture id start with 0 and ur final material will be 4 |
