| 04-15-2005, 04:55 PM | #1 |
Ok, I'l try to describe this the best way I can, my english is not the best so if its something that you dont understand just ask so I can try to explain it in another way! ^_^ Ok, heres the deal.. Ive tried for some time now to get this trigger working, with no good results.. I want a trigger like this: Unit(spesific) enters a region, owner of unit gets 10 gold per 5 seconds as long as the unit stays in the region(and is alive) Uhm, and if I have 2 units, I get 20 gold and so on.. Plus I have more than one region that units can stand in.. And one more thing... If I make a variabel named test(region) with array(say 3).. And initialize region1 = test[0] region2=test[1] ++ Can I use a common word for this.. uhm.. Like when unit enters TEST[index] i have to choose a number instead of index.. and the whole point to common the regions is gone.. I mean... uhm.. :god_help_us: |
| 04-15-2005, 05:12 PM | #2 | |
Guest | Quote:
Hopefully that will work. I haven't tested it. |
| 04-15-2005, 06:16 PM | #3 |
Hold on I'll look for a condition for you. EDIT: This should work. Code:
(Number of units in (Units in (*Your Region*) matching ((Unit-type of (Matching unit)) Equal to *Your Unit*))) Greater than or equal to 1 |
| 04-16-2005, 02:54 AM | #4 | |
Guest | Quote:
HOW do you set up that condition? I can't find a way to do it. |
| 04-16-2005, 03:19 AM | #5 |
Guest | Hmm Edit: Thought i was integer but couldnt find matching in it |
| 04-16-2005, 03:21 AM | #6 |
It is the interger comparison. I clicked on the units in region part, and selected units in region matching conditon. I then selected the unit-type comparison. Ta da. Good luck with your map. |
| 04-16-2005, 04:02 AM | #7 | |
Guest | Quote:
OH yeah. When you have been working on your map for a few hours your brain needs a "reboot" (read: play San Andreas) or everything blurs together and you can't do anything. |
