| 04-17-2005, 09:02 AM | #1 |
hi if anyone yet played tides of blood, in the beginning, u see a text in the middle of the screen how can u do this? it was a normal text not floating |
| 04-19-2005, 10:02 PM | #2 |
there is a function for putting text at an offset. its not build-in WE, but WEU has it ithink. I just dont really know the exact numbers for it, u can just try that yourself ;) |
| 04-20-2005, 12:17 AM | #3 |
its pretty much like me putting text in the middle of this screen... Code:
MIDDLE TEXT
|
| 04-20-2005, 05:14 AM | #4 |
oh.. LOL ok ill try that one.. |
| 04-20-2005, 01:11 PM | #5 |
I do it with one of these functions: native DisplayTextToPlayer takes player toPlayer, real x, real y, string message returns nothing native DisplayTimedTextFromPlayer takes player toPlayer, real x, real y, real duration, string message returns nothing native DisplayTimedTextToPlayer player toPlayer, real x, real y, real duration, string message returns nothing See the real x and real y arguments there? They change the location of the text box on the screen. No need to use spaces or anything. Use values 0 < x < 1.00 and 0 < y < 1.00. |
| 04-20-2005, 05:35 PM | #6 |
Just a note, when you do it , it will move the position of all the text in the screen, so it is better if you clean the current text messages before using those natives. Also the UMSWE(U) and the native solution are the same thing |
| 04-20-2005, 11:15 PM | #7 |
your jass worked, thanks genius |
