| 04-19-2005, 11:06 PM | #1 |
I'm trying to make a skill where it launches a target ground unit into the air then raises the caster up and plays its attack slam animation then the launched unit falls down, unfortunately it doesn't raise the unit unless it has flying height, how would I do this besides making a different version of Crow form for every unit? |
| 04-19-2005, 11:22 PM | #2 |
just edit metamorphusis so its alternet form is a flying unit, then in the trigger add and remove the ability from every unit that you want to change the height of. Don't know why it works but it does. |
| 04-19-2005, 11:31 PM | #3 | |
Quote:
|
| 04-19-2005, 11:43 PM | #4 |
Unit . Add Ability - Add Crow form (medivh) to (Unit) Unit . Remove Ability - Remove Crow form (medivh) from (Unit) After doing that on any unit, you will be able to change its flyuing height |
| 04-20-2005, 12:00 AM | #5 | |
Quote:
Sweet, thanks, I'm going to go try it out. |
| 04-20-2005, 02:14 AM | #6 | |
Quote:
isn't that what I said? |
| 04-20-2005, 02:38 AM | #7 | |
Quote:
conciseness and clarity is all part of the package |
| 04-20-2005, 05:16 PM | #8 |
Mine didn't need to edit any object |
