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Modelers required for Warscale

04-22-2005, 12:44 AM#1
Guest
Hi,
We are a small game development group programming our first MMOG. We are going fine and you may see some screenshots at www.warscale.com. Warscale is a mix of Magic The gathring with a Warcraft3 3D perspective. Our engine allows for many effects like particles, shadows, bone animation, real time water and fire and much more. From the shots you may see that we are Blizzard fans ourselves (some shots of older engine at www.spritekin.com/kengine/screenshots.htm).

Knowing that here are great artists and gamers we would like to ask for your help in two ways:

First, we are progressing fine but now we need models, so we welcome anyone that may want to work with us. The game engine supports models with about 2000 polys, 2 256*256 textures (one of them may be a bump map). Stand, Stand2, move, attack, defend and die animations and an imposter for collisiond detection, reflection and shadows. IF anyone may be interested, please contact me at [email protected]

Second, this community has many models. I don't know if it would be fine to use them giving credits to the authors. We still will need to enhance the mesh (some of them are too low poly), retexture them (creating a bump map for detail), assign a bone system and animate. Yep its a lot of work but at least we have the basic concept and model names. As I said, we will give credits to the concept authors and maybe some revenue (if we even make the game work).

So, can you please help us?

Luck!
Guimo