| 04-22-2005, 10:07 PM | #1 |
Well, hi...got a question about editing blight to look like trimmed grass! how do you do it? |
| 04-23-2005, 09:13 AM | #2 |
Easy way? Find the grass tile you want in the .mpq and import it in ya map. Change its path to match the path of the blight tile appropriate to the tileset you are using (as found in the .mpq). Done. |
| 05-02-2005, 05:40 AM | #3 |
Guest | HI! I also wanted to do that and I tried to change the blight-tile from SunkenRuins(Z) with the tile "Dalaran_BrickTiles.blp", but it didn't work ? For import-path I used "Terrain\Blight\Ruins_Blight.blp" and then I imported the "Dalaran_BrickTiles.blp" as "Ruins_Blight.blp" (only renamed it) to this path... Either this is the wrong path, or importing tiles for changing it with the blight tiles doesn't work! Please help, what can I do ? |
| 05-03-2005, 04:37 AM | #4 |
Ive done it, it works. |
| 05-03-2005, 11:55 AM | #5 |
Guest | Now I get an error if I import the new blight blp. ??? Following is written: call Set DayNightModels( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl") What does that mean ??? I have no idea ! EDIT (03.05.05, 13:02) : I made it! It works! So, my mistake was the path! The path in my last post I have given above is wrong, it should be: TerrainArt\Blight\Ruins_Blight.blp ! The strange mistake from this post here above appears and disappears one time to another ... don't know what this is, hm? But doesn't matter... ^_^ EDIT (03.05.05, 15:51) : Now I even know why this strange error occurres: It happened when you import something and change the scale of the map and want to save your map! But it disappears automatically when you restart WE. :god_help_us: |
