| 04-25-2005, 11:03 AM | #1 |
Guest | I just thought of a map that might be possible. I was thinking if it would be possible to create a survival sort of map... A team-play based map. A team of 4 could control a tank together, each with their own abilities. Is this possible? If it is then the 4 would be: Driver=Drives the tank. Possibly have a arrow-based moving function with numbers 1-6 as gears. Gunner=Provided with a fast but not very accurate machine gun. Could work out how to make the shooting ability more exiting. Turret Operator=Operated the turret. Could be able to load different types of ammunition into the turret. Able to increase/ decrease range of fire. Also able to swing turret. Commander=The leader of the group. I was thinking that the commander would tell the team what to do. I also need another idea to make the commander more intresting. The basic storyline= A team has been sent out in a tank to scout a deserted village, but it turns out the village is occupied by the SS. The team must survive for an amout of time before reinforcements arrive and finish off the remaining enemy. I was thinking that a Save/ Load function would make the game more intresting. Also i think that the "gold as ammo and lumber as clips" would be a good idea. This would range depending on the type of class the person is using (eg. Turret Operator would use shells, Gunner would use bullets. This a basic start but im sure i and some others could get some good ideas going. I will post as frequently as possible. Thanks for your time. ![]() |
| 04-25-2005, 12:15 PM | #2 |
I tried something liek this a while ago with a two headed ogre. One player controls movement, attack and a stomp ability but can only see a small distance (enought to see one unit infront of him) the other has regular sight and controls abilities. Can't remember how i did it exactly but it was going well....until i got my usual block and moved onto somethig else (shame). I *Think* i did it by giving the hero a select hero ability (like a shop) which allowed the other player who is an auto-following invisible unit to select the first player's hero and use his/her abilities. And the invisble player's unit had a good sight range and then had to communticate with the movement conrolling player. Based of the april fools joke when blizzard said they were making two-headed ogres a playable race for WoW. Hope that helps a bit... |
| 04-25-2005, 03:32 PM | #3 |
Just as a side note Panzer_Buster, if you are looking for map ideas you should post in the General Development thread. This thread is for gathering a team to work on the map. Better I get to you then Fladian. |
| 04-25-2005, 03:36 PM | #4 |
Azhag, damn you! Why is there always a last note of, "before the moderator shows up" or "before Fladian tells you" in your posts out here? I'm not that bad. Anyway, I'm moving this... *sniff* |
| 04-25-2005, 03:40 PM | #5 |
I'm sorry Flad... I won't do that anymore. :( |
| 04-26-2005, 09:50 AM | #6 |
Guest | Argh! im getting so frustrated trying to download and import a customized tank. I have tryed the Terran Siege Tank. Its just not working!!! |
| 04-26-2005, 12:48 PM | #7 |
what's not working? the download, or the import? If it's the import, triple-check the directories and slashes to make sure you didn't mess that up. |
| 04-28-2005, 08:38 AM | #8 |
Guest | i dunno. something just isnt working! ill give you my map that i tryed it with. I tryed changing Siege Engine into a Terran Siege Tank. Check what i did wrong please. |
| 04-28-2005, 11:34 AM | #9 |
Open ya Map Go to the import manager The model file (.mdx) path is irrelevant, you changed it but didnt need to. The skins however DO need to be changed. As they all use simple paths simply remove the War3imported/ from the file paths of each skin .blp ( i think theres 4 or 5 with that model) Ive tested it and it works so if you correct the skin paths you should be sweet! |
| 04-28-2005, 03:15 PM | #10 |
Would be really fun for multiplayer if you could get it to work with human players playing against each other! |
| 04-29-2005, 11:58 AM | #11 |
Guest | Thanks for compliment Gandalf. I thought about the commander and mayby he could be able to pick up items along the way? I might set weopens like Panzerfausts, Pistols, Grenades, Repair Kits=for tank, and some other things. A new idea for all is a camera from back would be good. If possible i was wondering if i could make the gunner shoot everytime the human controller holds the left mouse button. When he releases then the shooting would stop. More new ideas=Driver=Can drive over melee possibly ranged units. Also thanks for the guidence Dino. Now when ever i get time i will start working on this. Any one that wishes to start a team with me please state it. i will post a.s.a.p |
| 04-29-2005, 12:06 PM | #12 |
Guest | ARGHHHHHHHHHHHHHHHH. I did what you said dino. Still isnt working. Could you please state the exact instructions? What are the exact paths i need to inport the model and skins to? Thanks again:) Hope it works this time:( |
| 04-29-2005, 12:13 PM | #13 | |
Guest | Quote:
WOW! Sorry Dino. I done the wrong thing the first time. But its all working now. Thanks a heap! I can finally begin work with the tank. ![]() |
| 04-29-2005, 01:38 PM | #14 |
You might wanna take a look at the FPS mod here...I haven't looked at it since it was in development, but when i did it clarified a lot of what you really had to do to change the perspective to 1st person (or 3rd person right behind). Even if you don't use their code it might be helpful for ideas... |
| 05-20-2005, 03:48 PM | #15 |
Guest | I have scraped the 4 people i 1 tank idea. I couldnt work it out and now im making it a small team of tanks. You can fire the Main cannon or use the Hull gun. i just neeed to create a simple spell/ability (Fire!) which fires the main cannon directly infront of the tank. i also need 2 more abilities (Aim up, Lower aim) which increase/decrease range of attack. For the hull gun i was thinking the same thing as the main cannon exept it would have a wider area of effect. Also no cooldown wheras for the main cannon you must wait about 10 sec's(i might possibly create items/upgrades which can be picked up. These can lower the cooldown etc). Any ideas would be appriciated, expecially if its help with the cannon! |
