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stopping a trigger once its used

04-25-2005, 07:43 PM#1
corley
hi im currently making a trigger where set unit moves to region starts off a cinematic, how canu after the cinemtic is over stop the trigger from constantly repeating itsself, this doesnt jsut apply to cionematics but a few regional triggers i have made in the past aswell, cheers
04-25-2005, 08:48 PM#2
Linera
Use the action

Code:
Trigger - Turn off [u]This Trigger[/u] 

Thats all you need to do.

Now if you know you are never again going to you the trigger for the remainer of the game then use:

Code:
Trigger - Destory [u]This Trigger[/u] 

Destorying a trigger will free up memory space.
04-25-2005, 09:21 PM#3
corley
thx m8
04-25-2005, 11:52 PM#4
The_AwaKening
Umm, I've only been doing turn off trigger in my map. I can't find a way to destroy trigger unless I convert to jass. Is there an option in gui?
04-26-2005, 12:09 AM#5
harel
Quote:
Originally Posted by The_AwaKening
Umm, I've only been doing turn off trigger in my map. I can't find a way to destroy trigger unless I convert to jass. Is there an option in gui?

For this you have to use WEU. you can get it in http://umswe.wc3campaigns.com/weu
04-26-2005, 12:32 AM#6
The_AwaKening
IC, but I heard it was bugged since newest patch. I've never tried it though. Is it really much better than WE, and does destroy trigger help much more than turn off trigger really?
04-26-2005, 12:56 AM#7
Zandose
It can be done though GUI.

[/code]Custom script: call DestroyTrigger(GetTriggeringTrigger())
[code]
04-26-2005, 12:58 AM#8
Raptor--
its really not necessary anyways, v little memory taken up