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Bug reports

04-26-2005, 08:42 AM#1
VGsatomi
Hello. Please post any bugs you may find here. I play tested the map pretty thoroughly, so I'm confident that there is very few if any.

Before posting here, this is the list of bugs I already know about .

-Somtimes the pet mosters, during change, will warp to the corner of the map and be stuck behind doodads. This is caused by the trigger that initiates the change. For the change to work at all, I had to put in a .10 second wait action in the trigger. If you toggle again before that action expires, that result will happen. To prevent this, dont toggle too fast. Emilia in the first stage explains this.

-On the second map, Randel keeps talking even after he's dead. That's because you used the "whosyourdaddy" cheat. Dont do that. It messes up the triggers. You are not supposed to kill him in 1 hit.

-Nothing happens after the matriarch is killed. Again, don't use "whosyourdaddy".

-On the 3rd map, some areas the soldiers and priests can squeeze through the barriers. During play testing I only used Alisia, so it was my failure to notice that. It wont gain the players any advantage, though, since its Alisia that triggers all the events and the bosses are invulnerable until Alisia approaches them. The enemeis can squeeze through the forest too, but that was intentional.

-On the 4th map, some villagers spawn in areas that cannot be reached. Thats because I have them spawn in a general area region rather then small specific ones. My bad. will be fixed if its too much a problem.

-On the Air battle map, sometimes the dragon doesnt shoot, even when no movement keys are depressed when the attack command is given. This is caused by a conflictance with the movement triggers. It is something I dont know how to fix, but I alloted extra time for players to complete that stage even with these "misfires" factored in.

-Sometimes the 8th map doesnt end. Some triggers rely on you not being able to see the entire map. (i.e. object becomes visible by player events). To prevent this, dont use the "iseedeadpeople" cheat on that map.
04-28-2005, 08:43 AM#2
Andyx
Not a bug actually, but the cinematic texts are too fast to read. I don't want to go to the editor and do it myself because it would probably be a spoiler. :\
05-19-2005, 08:43 PM#3
Guest
Every level: when you gain XP til lvl 14 you get a skill point but there isnt a skill

Frastguard (item) removes the abilety to shoot 5 enemies at once

campaign doesnt always go to next one when you finish map. In stead you go to main menu (i can continu by just going to cutom campaign and choosing the right one, but its annoying)

Starting at mission 2: the mana fairy doesnt give mana anymore (it just flies there)

chaptor 5 loading screen: an writing error: is sais "tha capital


gameplay:
In the beginning of a level: difficulty is a bit hard but do-able
At the end: hero way to strong (for fist 3 chapters), exept for bosses

Chapter 4 way to hard and controls don't go so wel (but that prob my fault)

always: the story tekst in the movies disappears to fast (i wasnt able to read the whole story and thats to bad, cause the story is the reason of playing)

clipping errors: it's possible to walk trough the houses, rocks, ... Not an big error, but i just mention it.

Dragon doesnt always shoot the enemy i attack when its at the furthes range, even when the enemy hits me.

Plussides:
Nice in general (idea, story,...)
Very nice custom houses and rocks and spider models.
Also the dragon (skelleton) is a very pretty one.
Also very nice music (never annoyed me at all)

I have only played til chapter 5 (rest i'm gonna do later, but my exames are coming so)
I played version where the zip was called:
returnofalisiadragoon2[1].0

PS: English is not my native language so forgive the spelling errors
05-25-2005, 05:37 AM#4
VGsatomi
Quote:
Every level: when you gain XP til lvl 14 you get a skill point but there isnt a skill


Yeah, the last skill is made available when you reach lvl 15, which is when that last skill point can be used.

Quote:
Frastguard (item) removes the abilety to shoot 5 enemies at once


Ill fix the Frostguard.

Quote:
Starting at mission 2: the mana fairy doesnt give mana anymore (it just flies there)


That cant be right. Keep in mind it doesnt give a LOT of mana, but refills at about 2-3x speed then the heros normal mana regen. Ill check again to be sure.

Quote:
chaptor 5 loading screen: an writing error: is sais "tha capital


Hm...how did I miss that....I will fix that.

Quote:
clipping errors: it's possible to walk trough the houses, rocks, ... Not an big error, but i just mention it.


I know thats a problem in the second map, thats because I ran out of doodads to use pathing blockers with. You cant gain any advantages or shortcuts because of it, though. That I made sure.

Quote:
always: the story tekst in the movies disappears to fast (i wasnt able to read the whole story and thats to bad, cause the story is the reason of playing)


That was partialy intentional, partialy not. I notice that players tend to get bored qick with long cinimatics in campaigns, so I tried to make them fairly quick.

Some stages may be pretty hard, but rest assured none are impossible. I made sure of that through a lot of play testing. Thas for the feedback. Ill fix what I can.