| 04-26-2005, 06:51 PM | #1 |
Guest | i am makin g a map called Trolls v Gnolls and i would like help with these things. 1.wisp making trigger insted of giving all players a wisp it gives red player 8 wisps all in the places they should be what do i change player 1 (red) to to change that. 2.what do i do to make a trigger that is roughly like this event - every 30 seconds condition - Gnoll Barracks in <Gnoll barracks a> Not destroyed action - spawn 1 gnoll archer and 2 gnoll footmen 3.how to make heros autmaticly respawn? 4.how to make a team win trigger i havent tried yet but i will be able to do most of it praobly apart formt eh condition bit which will be allmost idetical to the Gnoll barracks with except Gnoll Base insted. 5.how to save the map without needing a starting point 6.how to be able to get more thne 1 player on the map also looking for suggestions for 4 Gnoll and 4 Troll heros prefrably 1 agilty 1 strength 1 intelligence and the other can be anything (prefrably something unusual) keep in mind they have to be related to Gnolls or Trolls in some way. i have looked at newbies trigger tutorial and if any of the other qurestions i asked were in tutorials i have missed please link them or tell me thxs in advance. |
| 04-26-2005, 09:10 PM | #2 |
1. When making wisps, make them for the other players. I don't know what you mean, what's the problem, you can choose who the trigger will make the wisp for right there in the action. 2. Events Time - every 30 seconds of game time Conditions (Barracks 0092 <gen> is alive) Equal to True (boolean comparison) Actions Unit - Create 1 Footman for Player 1 (Red) at Waypoints[12] facing Default building facing degrees Unit - Order (Last created unit) to Attack-Move To Waypoints[3] ...repeat last two lines for all units you spawn Waypoints[] is a variable array that I define at map initialization, Waypoints[12] is at the position of the barracks, and Waypoint[3] is where the units go once they are spawned. 3. Events Unit - generic unit event - a Hero becomes revivable Conditions Actions Hero - instantly revive (revivable hero) at revivelocation (you may have different revive locations for each team, in that case you need an if-then-else statement checking who's side the owner of the revivable hero is on) 4. Red defeat Events Unit - Castle 0058 <gen> Dies Conditions Actions Game - Display to (All players) the text: The Red team looses. Wait 8.00 game-time seconds Game - Victory Player 7 (Green) (Show dialogs, Show scores) Game - Victory Player 8 (Pink) (Show dialogs, Show scores) ...repeat this for all players on the winning team Game - Defeat Player 1 (Red) with the message: Defeat! Game - Defeat Player 2 (Blue) with the message: Defeat! ...repeat this for all on the loosing team 5. You can't. If it's the default starting units that are bothering you, you can turn them off by deleting the melee initialization trigger. 6. Go to the Scenario -> Player properties menu. |
| 04-26-2005, 10:10 PM | #3 |
Guest | thxs and for qustion one i thought the trigger might be even slightly programmable so it would make 1 for each of them with 1 command so if i want to make 4 wisps i have to make four actions on the same trrigger yes? |
| 04-26-2005, 10:17 PM | #4 | |
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