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Import Doodad

04-26-2005, 07:53 PM#1
Guest
Very short question:
I want to import the doodad "Dojo2" (on wc3search models) to my WE,
but how do I make this ???
I imported it with the Import-Manager ... and NOW ?
I think I'm getting crazy ...
pls help fast :(


EDIT:
Scroll forward to EDIT from post 3 for subject:
miscdata.txt + cliffdata.slk
Scroll forward to post 6 for final help required...
04-28-2005, 11:04 AM#2
iNfraNe
does the model have skins? change them aswell, also change them to the correct path. When you have imported all files, save the map and restart the editor.
04-29-2005, 12:16 AM#3
Guest
O.k., I have 3 files:
Dojo2.mdx / PandarenDoodad1.blp / PandarenDoodad2.blp
(Downloaded under:
www.wc3campaigns.com -> Files -> Models -> Doodas -> Page 4 -> Doodad2.mdx)
But there are no directories given on the site...
I try a little bit arround, but if you know something I didn't recognized, please post.

02.05.05, 7:25: Yeah! Finally I made it! The model works!
My stupid mistake: The directories weren't given,
because you have to edit the path to only the file-name!!! uhhhh *smily that smashes his head against a wall*
lol :god_help_us:

EDIT - Other subject, very important for me:
I need the miscdata.txt and the cliffdata.slk for FrozenThrone, but I can't get it, cause attachments generally work bad for me.
Thx if you have just a moment for this (would be great ),
cause I can't start mapping without them and I already have send a few pms, but the users could also not help me...
04-29-2005, 01:32 AM#4
Dragon
You don't need the originals of either of those. They are both in the mpqs, which will not be changed unless you intentionally opened the mpqs and replaced them.
04-29-2005, 02:14 AM#5
Guest
@ Dragon: Yes, sorry, I was wrong! I didn't ment the original files!
I got the right miscdata.txt now from extracting it from WEU,
but the cliffdata-file I really need!

I need the one, where you can make more then 2 cliffs get to work through the help of zepirs editor. I want to import that moded slk - file then to my map in normal WE, because I want to fix those problems :
http://www.wc3campaigns.com/showthre...f+tile+problem

I mean this one here : Look please :
(The cliffdata.slk - file from post1 please)
http://www.wc3campaigns.com/showthre...=cliffdata.slk

Here is my E-Mail, if you can send me only this file from above :
[email protected]
05-02-2005, 05:53 AM#6
Guest
That's bad, really bad
As I have read, it isn't possible anymore to import the cliffdata.slk so that it work...

So, final question:
Is it possible to have more then 2 clifftiles in one map, which is also working over bnet and lan the way that the joiners also see the same cliffs as the hoster do ?