| 04-28-2005, 10:22 PM | #1 |
I will try now on to make mdl tools, since oinkerwinkle is gone by 3 months. Please don't ask editing animation tools, cause i myself don't want to work with open gl or directx libraries, or even game.dll colection. i'm currently thinking on a tool that could merge 2 geosets in 1 keeping the vertex groups and matrices. |
| 04-28-2005, 10:51 PM | #2 |
i would like a tool which allowed you to split a geoset into 2 geosets according to what vertices you select (and also keeping the geoset anims of the original geoset). that would be useful for choosing new team colour parts. |
| 04-29-2005, 02:27 AM | #3 |
hmm that can actually be done with oinker tools, you just copy that geoset and you delete the non team color part in the new geoset and in other the team color part, them you set a geosetanim for the new geoset. Any other suggestion? |
| 04-30-2005, 05:01 PM | #4 | |
Guest | Quote:
But not keeping the animations intact :\ it would just be a static mesh. By the way, wasn't Worldwatcher programming a similar tool? Perhaps you could work together... |
| 05-01-2005, 02:57 AM | #5 |
i havn't seen him in 2 months. |
| 05-03-2005, 10:35 AM | #6 |
I could really use a tool that merges two models (including their globalsequences, textures, materials, geosets, bones, helpers, attachments, particleemitters, etc...) into a single model. Another usefull tool would be a program that can be used to change the order of animation sequences. |
