HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

NeoMdl Tools

04-29-2005, 09:32 PM#1
BlinkBoy
so on i have scripted the first tool, is not really much but well it can actually read the file.

i still need to add the process.

just dl it for observing it doesn't do anything get than reading a mdl

ñores y ñoras i present you the new pivot points enum for easier working.
04-30-2005, 12:01 AM#2
luckyownz92
Looks nice so far Blinkboy keep the nice work up
04-30-2005, 12:16 AM#3
BlinkBoy
ok, i will, i think i will finish it for tommorow.
04-30-2005, 04:24 AM#4
flamesforzuljin
looks like its got some great potential...

keep it up man
04-30-2005, 12:46 PM#5
BlinkBoy
hehe, ya but i got to the most stupid problem, i don't figure out how to pass 1 variable to the other list box.

so i will use combo boxes and will make this program using VB.NET instead of VB6.

i bysure after this and some other programs, i will make an animator, but not now because i'm still learning Open GL and later DirectX.
04-30-2005, 01:17 PM#6
Taur
sorry i don't quite get what it does, double check an MDL?
04-30-2005, 02:24 PM#7
luckyownz92
Its not finished dark he said he will finish today I think
05-01-2005, 02:58 AM#8
BlinkBoy
well some problems presented and it will be finish soon, maybe next week or tommorow.
05-01-2005, 04:21 PM#9
Whitehorn
Does this just attach a new geoset to an existing one?

Half the fun of adding a geoset is finding which parent bone you need to assign it to :P
05-01-2005, 04:48 PM#10
ChipmunkMofia
looks pretty useful....can't wait for it to be done to see what improvements/ differences it will have from oinkerwinkle's.
05-02-2005, 02:39 AM#11
BlinkBoy
Quote:
Originally Posted by Whitehorn
Does this just attach a new geoset to an existing one?

Half the fun of adding a geoset is finding which parent bone you need to assign it to :P

hmm, that makes an idea but that will be later used in ver 1.1.

i will later make it, but i would like to finish this tool and a new 1 that merge anims to selected bones.
05-15-2005, 11:30 PM#12
BlinkBoy
Well sry for double post.

i just want to inform that the tool is almost finished and i'm working in 1 of really more use.

the new 1 is a tool that transfers keys from 1 bone to another, and recalcules the keys acoording to the difference between each of the keys and the two models anims intervals.

i think it could be good for those who tries merging 2 models in 1 (a rifleman with a horse, for mounted riflemen)
05-16-2005, 01:21 AM#13
flamesforzuljin
awesome!

great to hear
05-16-2005, 01:36 AM#14
BlinkBoy
ya, suggestions for the other tool?
05-16-2005, 12:10 PM#15
flamesforzuljin
like what, something that renames bones or whatever so that the animation transfer doesnt f*ck up the model?

thatd be what id use the most.

:D