| 04-29-2005, 11:01 PM | #1 |
Does anyone know how to use them, whe I fill in the string it does either do attack animation 1 or attack animation 2 it doesn't really work. suggestions? |
| 04-30-2005, 10:09 AM | #2 |
Try Attack-1 Attack-2 Or Attack 1 Attack 2 |
| 04-30-2005, 10:54 AM | #3 |
that doesnt work. I have never tried the "play animation with specific rarety" or something it was, u can try using that. If that fails there is no other way then changing the model. |
| 04-30-2005, 12:39 PM | #4 |
I'll link you to two threads which solved the problem. http://www.wc3campaigns.com/showthre...nimation+index and http://www.wc3campaigns.com/showthre...nimation+index |
| 05-01-2005, 11:19 PM | #5 |
as for toot and freakzoid, they don't work I already tried those 2 things out an none of them worked out properly. @ant: I will have a look at them and thanks already. greets /warnicro/ |
| 05-01-2005, 11:21 PM | #6 |
I really have no clue on jazz though, Can I just copy past those texts and insert them into my game? |
| 05-01-2005, 11:57 PM | #7 | |
Quote:
its jaSS, not jaZZ ;) anyway on topic. like anitarf said: Code:
set unitvar = (unit) custom Script : call SetUnitAnimationByIndex(udg_unitvar, 3) first u said a variable to the unit u want to play the animation with. then u do a custom script action and paste in the code: "call SetUnitAnimationByIndex(udg_unitvar, 3)" where udg_unitvar is the name of the variable (notice, udg_ is a prefix for jass, it should not be included in the gui name). The 3 means which index it should play. gl. |
