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Attack - 1 and Attack - 2?

04-29-2005, 11:01 PM#1
Hemlock
Does anyone know how to use them, whe I fill in the string it does either do attack animation 1 or attack animation 2 it doesn't really work.

suggestions?
04-30-2005, 10:09 AM#2
Freakazoid
Try

Attack-1
Attack-2


Or

Attack 1
Attack 2
04-30-2005, 10:54 AM#3
iNfraNe
that doesnt work. I have never tried the "play animation with specific rarety" or something it was, u can try using that. If that fails there is no other way then changing the model.
04-30-2005, 12:39 PM#4
Ant
I'll link you to two threads which solved the problem.

http://www.wc3campaigns.com/showthre...nimation+index

and

http://www.wc3campaigns.com/showthre...nimation+index
05-01-2005, 11:19 PM#5
Hemlock
as for toot and freakzoid, they don't work I already tried those 2 things out an none of them worked out properly.

@ant: I will have a look at them and thanks already.

greets
/warnicro/
05-01-2005, 11:21 PM#6
Hemlock
I really have no clue on jazz though, Can I just copy past those texts and insert them into my game?
05-01-2005, 11:57 PM#7
iNfraNe
Quote:
Originally Posted by Warnicro
I really have no clue on jazz though, Can I just copy past those texts and insert them into my game?
LOL

its jaSS, not jaZZ ;)

anyway on topic.
like anitarf said:
Code:
set unitvar = (unit)
custom Script : call SetUnitAnimationByIndex(udg_unitvar, 3)

first u said a variable to the unit u want to play the animation with. then u do a custom script action and paste in the code: "call SetUnitAnimationByIndex(udg_unitvar, 3)"

where udg_unitvar is the name of the variable (notice, udg_ is a prefix for jass, it should not be included in the gui name).

The 3 means which index it should play. gl.