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Replacment and Merging

04-30-2005, 10:55 PM#1
Tim.
Okay, normally I only work with 3ds Max, but this time I want to stick to just MDL editing. Heres the issue:

I have my body, skinned and animated, but no head.

I have the head I want to use as a base, namely, Arthas' portrait MDX.

Now I want to merge Arthas' head onto my Body, and then transfer the portrait animations. That way I dont have to have a seperate portrait MDX.

How can I go about doing this?

(I tried Oinker's Animation transfer, but it doesnt seem to opperate properly in this instance,)
05-01-2005, 02:56 AM#2
BlinkBoy
you can do it manually by replacing the old keys with yours.
05-01-2005, 07:52 PM#3
Tim.
Do you have a tutorial on doing that with MDL's?

Like I said, I dont normally work only in them.
05-02-2005, 02:43 AM#4
BlinkBoy
.............ah well is simple redistribute the keys of your bones and replace the portrait bones' keys with their omolog bone.
05-02-2005, 09:22 PM#5
Tim.
Right....

Heh, sorry, I dont know exactly understand what to do with the MDL script though, Im confused as heck. I dont want to replace the whole model, just add the portait animations to the walk, stand, attack, etc.
05-03-2005, 04:00 AM#6
BlinkBoy
then look in tutorials section for Armel's tutorial.
05-03-2005, 08:10 PM#7
Tim.
Bingo.

That does it, thanks. Forgot about the tutorials section..havent been here in a month >.<