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Age of Empires I and II Models/Icons

04-30-2005, 11:42 PM#1
Guest
NOTE:I no longer need icons to be done.
I need a lot of models for the maps I'm working on. I'm working on Age of Empires I and Age of Empires II. If you want to help me out, contact me so I can check you off and give you some rep. I prefer if you have the game so that you know their necesarry animations and how they look like. If you don't have the game, i can get a picture for you.
Code:
For Age of Empires I:
[color=Red]Units:[/color]
Imrpoved Bowman, Composite Bowman
Clubman, Axeman, Short Swordsman, Long Swordsman, Legion
Catapult, Heavy Catapult
Helepolis
Elephant Archer
Horse Archer, Heavy Horse Archer - Same as Cavalry Archer/ Heavy Cavalry Archer
Scout - Same as Scout Cavalry
Chariot
Heavy Cavalry
Hoplite, Phalanx, Centurion
[color=Red]Ships:[/color]
Fishing Boat, Fishing Ship - Same as Fishing Ship
Heavy Transport
Scout Ship, War Galley, Trireme, Catapult Trireme, Juggernaght - May be same in AoE II
Trade Boat, Merchant Ship - Same as Trade Cog
[color=Red]Buildings:[/color]
Archery Range
Siege Workshop
Stable
Academy
Wonder
Market
Farm
Government Center
Temple
Storage Pit
Small Wall, Medium Wall,  Fortification
Watch Tower, Sentry Tower, Guard Tower, Ballista Tower
Granary
Trade Boat
[color=Red]Gia:[/color]
Gold Mine
Stone Mine
Fish (Have the fish have few different looks)
Elephants
Crocidiles

Code:
For Age of Empires II:
[color=Red]Units:[/color]
Crossbowman, Arbalest
Skirmisher, Elite Skirkmisher
Cavalry Archer, Heavy Calvary Archer - Same as Horse Archer/Heavy Horse Archer
Militia, Man-At-Arms, Two Handed Swordsman, Champion
Spearman, Pikeman
Scout Cavlry, Light Cavalry - Same as Scout
Camel, Heavy Camel
Cavalier
Trade Cart
Onagar, Siege Onagar
Battering Ram, Capped Ram, Siege Ram
Heavy Scorpion
Bombard Cannon
Trebuchet
[color=Red]Ships[/color]
Fishing Ship - Same as Fishing Boat
Trade Cog - Same as Merchant Ship
Galley, War Galley, Galleon - May be same as AoE I
Fire Ship, Fast Fire Ship
Demolition Ship, Heavy Demolition Ship
Cannon Galleon, Heavy Cannon Galeon
[color=Red]Buildings[/color]
Outpost
Palisade Wall
Gate
Guard Tower, Keep
Bombard Tower
Monastary
Mining Camp
Lumber Camp
Mill
Market
University
Castle
Town Center
[color=Red]Unique Units[/color]
Berserk
Huskarl
Samurai
Teutonic Knight
Throwing Axeman
Woad Raider
Cho Ko Nu
Janissary
Longbowman
Mangudai
Cataphract
Mameluke
War Elephant
Longboat
[color=Red]Gia[/color]
Turkey
I might've left somethings out. I don't need all the units to be done because some of the units may fit with the normal Wc3 units.
You must tell me that you will work on one of the models because I don't want two people working on the same thing if it isn't necessary.
05-01-2005, 01:32 AM#2
Taur
you might want to post pics of the models u need
05-01-2005, 10:23 PM#3
Guest
Quote:
Originally Posted by darkhorde
you might want to post pics of the models u need
i would do that... except for the fact that you can't zoom in to get a better look, and there is a lot of units.
Also, i no longer need icons. i can do them on my own now.
05-02-2005, 09:15 PM#4
Guest
Quote:
Originally Posted by darkhorde
you might want to post pics of the models u need
i've decided that i will get pictures for those who don't have the game
so if you don't have the game and want to help, i'll send u a picture of the unit you want to model
05-03-2005, 05:59 AM#5
Guest
You could save alot of time ( and a HELL of a lot of room) if you just use simpilar models that are already implemented.

Imean instead of making Watch tower, Guard tower, and Keep, just use a Scout tower for watch, a small Guard for Guard Tower, then a slightly larger guard tower for keep.

It doesnt look the same but if u make a new model for every dsingle unit youve got listed its gun be so big people wont even pretend to wana play it..

(**Wishes he had an archer or longbowmen model tho**) ;)

And its about damned time someone made something to do with AOE...

...Can u give me some juicy story elements or whatever :P
05-03-2005, 11:10 PM#6
Guest
Quote:
Originally Posted by asasin850
You could save alot of time ( and a HELL of a lot of room) if you just use simpilar models that are already implemented.

Imean instead of making Watch tower, Guard tower, and Keep, just use a Scout tower for watch, a small Guard for Guard Tower, then a slightly larger guard tower for keep.

It doesnt look the same but if u make a new model for every dsingle unit youve got listed its gun be so big people wont even pretend to wana play it..

(**Wishes he had an archer or longbowmen model tho**) ;)

And its about damned time someone made something to do with AOE...

...Can u give me some juicy story elements or whatever :P
i know i could do that... but i wan't it to be as close as possible to the real thing and more.
but i guess that will have to use what i can for now...
and i think we played together on b.net b4, u were something like assasian or soemthing like that...
05-05-2005, 05:52 AM#7
Guest
Same name... pehaps it was so...... dya remember what game twas?
05-06-2005, 07:53 PM#8
Guest
Quote:
Originally Posted by asasin850
Same name... pehaps it was so...... dya remember what game twas?
were wolf or something, i kept rehosting the game over and over